Player Matchup

Jormungandr
Jormungandr
A Peeweee
Jormungandr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 208L
1,553 Elo+
Party 1
Da Ji
Da Ji
SilentYomo
Da Ji
Level 135
God Stats
0W - 2L
1,771 SR
Queue Stats
254W - 235L
1,551 Elo+
Party 1
Merlin
Merlin
WeaveTactics
Merlin
Level 68
God Stats
1W - 4L
1,787 SR
Queue Stats
43W - 39L
1,331 Elo+
Solo
Team Averages
Level 117
1,686 SR
1,478 Elo+

VS

Team Averages
Level 121
1,555 SR
1,534 Elo+
Chaac
Chaac
Amped-117
Chaac
Level 113
God Stats
5W - 9L
1,505 SR
Queue Stats
14W - 29L
1,361 Elo+
Solo
Neith
Neith
Plustan
Neith
Level 154
God Stats
36W - 16L
1,730 SR
Queue Stats
134W - 68L
1,688 Elo+
Party 2
Baron Samedi
Baron Samedi
hrzu
Baron Samedi
Level 96
God Stats
3W - 6L
1,431 SR
Queue Stats
63W - 60L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A Peeweee
Jormungandr
12
0 / 5 / 1
8,311
519
11,184
18,145
23,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Da Ji
14
3 / 6 / 0
9,770
611
9,841
15,693
11,628
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Merlin
14
0 / 2 / 2
9,537
596
13,157
11,736
5,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Amped-117
Chaac
15
1 / 1 / 10
9,854
616
8,510
19,250
17,683
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
Plustan
Neith
17
10 / 1 / 3
12,018
751
17,272
14,179
7,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
hrzu
Baron Samedi
15
2 / 1 / 11
10,387
649
15,071
12,679
7,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
13
13
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
A Peeweee
Jormungandr
0
5
1
0.1
W
Chaac
Amped-117
Chaac
1
1
10
6
W
Neith
Plustan
Neith
10
1
3
11.5
L
Da Ji
3
6
0
0.5
L
Merlin
0
2
2
0.5
W
Baron Samedi
hrzu
Baron Samedi
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,182
Damage
40,853
45,574
Taken
46,108
40,384
Mitigated
32,106
4,969
Healing
20,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
A Peeweee
Jormungandr
11,184
3,543
459
1,905
18,145
23,060
11
7,198
10,947
27,677
0
W
Chaac
Amped-117
Chaac
8,510
1,511
173
6,567
19,250
17,683
127
10,132
9,118
0
20,371
W
Neith
Plustan
Neith
17,272
7,005
0
5,136
14,179
7,284
1,845
7,442
6,737
0
73,923
L
Da Ji
9,841
1,674
0
1,605
15,693
11,628
0
4,904
10,789
0
20,873
L
Merlin
13,157
1,103
0
1,000
11,736
5,696
82
3,617
8,119
42,635
0
W
Baron Samedi
hrzu
Baron Samedi
15,071
1,296
3,176
5,224
12,679
7,139
96
7,218
5,461
40,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,618
Gold Earned
32,259
126
Minions Killed
200
3
Camps Cleared
10
727,844
Distance Traveled
840,608
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,311
519
33
2
1
226,710
4
W
Chaac
9,854
616
21
1
1
277,719
0
W
Neith
12,018
751
123
8
5
277,478
1
L
Da Ji
9,770
611
24
2
0
247,132
4
L
Merlin
9,537
596
69
4
2
254,002
1
W
Baron Samedi
10,387
649
56
4
4
285,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role