Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
CruuXifyy
Baron Samedi
Level 123
God Stats
4W - 1L
1,879 SR
Queue Stats
107W - 68L
1,680 Elo+
Party 2
Thanatos
Thanatos
Looumin
Thanatos
Level 160
God Stats
3W - 1L
1,425 SR
Queue Stats
23W - 10L
1,735 Elo+
Party 3
Vamana
Vamana
Zσmb
Vamana
Level 135
God Stats
3W - 0L
1,811 SR
Queue Stats
529W - 442L
1,587 Elo+
Party 2
Baba Yaga
Baba Yaga
pallypal2010
Baba Yaga
Level 160
God Stats
12W - 8L
1,575 SR
Queue Stats
360W - 292L
1,622 Elo+
Party 2
Team Averages
Level 141
1,638 SR
1,625 Elo+

VS

Team Averages
Level 144
1,568 SR
1,616 Elo+
Shiva
Shiva
 
Shiva
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
IDFew
Freya
Level 158
God Stats
3W - 3L
1,437 SR
Queue Stats
165W - 156L
1,606 Elo+
Solo
The Morrigan
The Morrigan
TheMommyMorrigan
The Morrigan
Level 103
God Stats
297W - 266L
1,611 SR
Queue Stats
376W - 353L
1,602 Elo+
Party 1
Lancelot
Lancelot
quicksylvir
Lancelot
Level 159
God Stats
1W - 2L
1,760 SR
Queue Stats
338W - 319L
1,699 Elo+
Solo
Arachne
Arachne
spicylimabean
Arachne
Level 144
God Stats
2W - 1L
1,530 SR
Queue Stats
99W - 94L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
7 / 6 / 3
12,349
561
13,191
19,838
8,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
CruuXifyy
Baron Samedi
17
2 / 2 / 8
10,333
470
9,395
16,906
16,037
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Thanatos
Looumin
Thanatos
19
8 / 5 / 6
12,293
559
13,591
18,815
11,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
Zσmb
Vamana
20
5 / 0 / 4
13,844
629
15,539
19,998
16,484
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
pallypal2010
Baba Yaga
19
1 / 1 / 10
11,754
534
15,774
11,684
6,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
0 / 3 / 0
9,686
440
11,606
24,238
17,740
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Freya
IDFew
Freya
17
2 / 7 / 4
11,101
505
12,362
20,321
8,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

The Morrigan
TheMommyMorrigan
The Morrigan
16
3 / 2 / 3
10,380
472
5,874
9,889
4,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Lancelot
quicksylvir
Lancelot
16
1 / 4 / 2
9,964
453
8,840
18,489
8,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
16
8 / 7 / 1
11,165
508
12,084
20,906
10,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
23
Kills
14
14
Deaths
23
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
7
6
3
1.42
L
Shiva
 
Shiva
0
3
0
0
W
Baron Samedi
CruuXifyy
Baron Samedi
2
2
8
3
L
Freya
IDFew
Freya
2
7
4
0.57
W
Thanatos
Looumin
Thanatos
8
5
6
2.2
L
The Morrigan
TheMommyMorrigan
The Morrigan
3
2
3
2.25
W
Vamana
Zσmb
Vamana
5
0
4
7
W
Baba Yaga
pallypal2010
Baba Yaga
1
1
10
6
L
Lancelot
quicksylvir
Lancelot
1
4
2
0.5
L
Arachne
8
7
1
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,490
Damage
50,766
87,241
Taken
93,843
59,241
Mitigated
49,829
43,128
Healing
27,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
13,191
11,812
0
6,543
19,838
8,160
3,774
7,091
12,363
0
107,645
L
Shiva
 
Shiva
11,606
1,424
255
8,654
24,238
17,740
0
6,048
18,019
0
85,654
W
Baron Samedi
CruuXifyy
Baron Samedi
9,395
1,300
1,941
4,968
16,906
16,037
510
5,431
11,293
51,841
0
L
Freya
IDFew
Freya
12,362
3,777
0
4,897
20,321
8,965
2,297
3,368
16,941
74,547
0
W
Thanatos
Looumin
Thanatos
13,591
4,255
0
15,871
18,815
11,948
0
786
17,955
0
101,334
L
The Morrigan
TheMommyMorrigan
The Morrigan
5,874
1,631
127
3,658
9,889
4,848
918
4,294
5,191
70,300
6,385
W
Vamana
Zσmb
Vamana
15,539
8,210
0
7,232
19,998
16,484
2,336
1,338
18,620
0
141,891
W
Baba Yaga
pallypal2010
Baba Yaga
15,774
657
0
6,573
11,684
6,612
890
1,380
10,300
115,752
0
L
Lancelot
quicksylvir
Lancelot
8,840
969
0
6,454
18,489
8,243
0
4,900
13,453
0
101,660
L
Arachne
12,084
9,633
0
3,304
20,906
10,033
11
5,924
14,824
0
66,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,573
Gold Earned
52,296
800
Minions Killed
635
0
Camps Cleared
0
2,277,925
Distance Traveled
2,153,355
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,349
561
166
8
0
421,040
3
L
Shiva
9,686
440
132
6
0
456,040
6
W
Baron Samedi
10,333
470
48
2
0
422,591
6
L
Freya
11,101
505
136
6
0
348,851
6
W
Thanatos
12,293
559
130
6
0
509,101
4
L
The Morrigan
10,380
472
129
6
0
431,666
7
W
Vamana
13,844
629
241
11
0
482,480
0
W
Baba Yaga
11,754
534
215
10
0
442,713
1
L
Lancelot
9,964
453
143
7
0
497,457
1
L
Arachne
11,165
508
95
4
0
419,341
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role