Player Matchup

Horus
Horus
DariViLlA2005
Horus
Level 86
God Stats
1W - 1L
1,787 SR
Queue Stats
141W - 129L
1,483 Elo+
Solo
Yu Huang
Yu Huang
Hanna9876789
Yu Huang
Level 7
God Stats
6W - 6L
1,413 SR
Queue Stats
214W - 230L
1,468 Elo+
Party 2
Sol
Sol
PetiteFleureDu85
Sol
Level 42
God Stats
1W - 2L
1,487 SR
Queue Stats
63W - 68L
1,424 Elo+
Solo
Mercury
Mercury
Wolf664
Mercury
Level 99
God Stats
4W - 6L
1,373 SR
Queue Stats
291W - 313L
1,415 Elo+
Solo
Lancelot
Lancelot
gohst_Flip
Lancelot
Level 46
God Stats
1W - 3L
1,246 SR
Queue Stats
196W - 234L
1,292 Elo+
Party 2
Team Averages
Level 56
1,461 SR
1,416 Elo+

VS

Team Averages
Level 44
1,572 SR
1,544 Elo+
Morgan Le Fay
Morgan Le Fay
AZURE231
Morgan Le Fay
Level 45
God Stats
4W - 6L
1,389 SR
Queue Stats
127W - 139L
1,402 Elo+
Solo
Chiron
Chiron
CASPY19
Chiron
Level 34
God Stats
2W - 0L
1,768 SR
Queue Stats
87W - 63L
1,658 Elo+
Solo
Yemoja
Yemoja
Polarisieren
Yemoja
Level 65
God Stats
2W - 0L
1,630 SR
Queue Stats
30W - 36L
1,737 Elo+
Solo
Lancelot
Lancelot
TeexdSUNCHYN
Lancelot
Level 29
God Stats
9W - 6L
1,595 SR
Queue Stats
35W - 31L
1,453 Elo+
Party 1
Nemesis
Nemesis
bordeciel9
Nemesis
Level 47
God Stats
28W - 21L
1,478 SR
Queue Stats
53W - 47L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,539
419
5,152
14,529
13,212
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
Hanna9876789
Yu Huang
15
0 / 0 / 1
8,543
475
7,972
5,887
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 1 / 0
9,094
505
7,129
12,934
4,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
Wolf664
Mercury
14
1 / 5 / 2
8,720
484
7,256
17,858
9,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
gohst_Flip
Lancelot
12
1 / 3 / 0
7,490
416
3,965
9,924
4,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AZURE231
Morgan Le Fay
14
1 / 1 / 1
8,440
469
7,632
8,442
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
CASPY19
Chiron
16
2 / 0 / 2
9,565
531
10,394
11,235
4,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
14
0 / 0 / 5
9,260
514
4,679
9,840
8,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
TeexdSUNCHYN
Lancelot
16
8 / 0 / 0
10,127
563
11,595
14,624
9,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
bordeciel9
Nemesis
14
0 / 3 / 4
8,884
494
8,136
13,762
8,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
11
11
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AZURE231
Morgan Le Fay
1
1
1
1.5
W
Chiron
CASPY19
Chiron
2
0
2
3
L
1
2
0
0.5
L
Yu Huang
Hanna9876789
Yu Huang
0
0
1
0.5
L
0
1
0
0
W
Yemoja
0
0
5
2.5
W
Lancelot
TeexdSUNCHYN
Lancelot
8
0
0
8
L
Mercury
Wolf664
Mercury
1
5
2
0.4
W
Nemesis
bordeciel9
Nemesis
0
3
4
0.67
L
Lancelot
gohst_Flip
Lancelot
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,474
Damage
42,436
61,132
Taken
57,903
34,056
Mitigated
34,827
20,242
Healing
26,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AZURE231
Morgan Le Fay
7,632
425
0
57
8,442
3,937
123
4,006
4,252
50,712
0
W
Chiron
CASPY19
Chiron
10,394
5,870
516
4,521
11,235
4,401
2,804
4,554
6,649
0
101,440
L
5,152
3,063
2,269
4,099
14,529
13,212
0
5,106
9,423
0
32,732
L
Yu Huang
Hanna9876789
Yu Huang
7,972
120
0
1,403
5,887
2,621
0
3,172
2,715
68,710
0
L
7,129
2,878
0
6,885
12,934
4,127
0
1,367
11,567
92,800
0
W
Yemoja
4,679
762
5,648
3,205
9,840
8,752
480
3,819
5,943
28,521
0
W
Lancelot
TeexdSUNCHYN
Lancelot
11,595
1,105
2
8,422
14,624
9,032
480
2,219
12,300
0
87,456
L
Mercury
Wolf664
Mercury
7,256
3,361
0
2,434
17,858
9,393
735
1,041
16,817
233
60,636
W
Nemesis
bordeciel9
Nemesis
8,136
2,965
0
4,566
13,762
8,705
1,627
305
13,425
0
55,797
L
Lancelot
gohst_Flip
Lancelot
3,965
497
0
3,152
9,924
4,703
0
1,625
8,299
0
39,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,386
Gold Earned
46,276
514
Minions Killed
524
0
Camps Cleared
0
1,820,820
Distance Traveled
1,743,017
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,440
469
83
5
0
293,003
0
W
Chiron
9,565
531
153
9
0
328,473
1
L
Horus
7,539
419
50
3
0
353,304
1
L
Yu Huang
8,543
475
142
8
0
369,753
0
L
Sol
9,094
505
145
8
0
306,590
6
W
Yemoja
9,260
514
53
3
0
322,683
1
W
Lancelot
10,127
563
121
7
0
423,905
2
L
Mercury
8,720
484
102
6
0
384,910
6
W
Nemesis
8,884
494
114
6
0
374,953
5
L
Lancelot
7,490
416
75
4
0
406,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role