Player Matchup

Bastet
Bastet
Gold I
MyNameIsNigel98
Bastet
Gold I
Level 141
God Stats
1W - 1L
1,285 SR
Queue Stats
46W - 41L
1,632 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,285 SR
1,632 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,501 SR
1,094 MMR
Cthulhu
Cthulhu
Silver IV
BlitzKrieg3312
Cthulhu
Silver IV
Level 116
God Stats
19W - 31L
1,501 SR
Queue Stats
26W - 60L
1,094 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 0
11,380
875
11,560
14,472
10,825
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
He BoFreyaLokiPoseidonAh Muzen Cab

VS

Bans
Baron SamediUllrSkadiIzanamiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
10,168
782
8,743
15,158
11,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,560
Damage
8,743
14,472
Taken
15,158
10,825
Mitigated
11,649
7,018
Healing
1,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,743
1,670
0
1,825
15,158
11,649
74
671
14,487
49,800
3,061
W
11,560
2,843
0
7,018
14,472
10,825
592
8,301
6,171
0
63,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,380
Gold Earned
10,168
118
Minions Killed
119
8
Camps Cleared
3
270,713
Distance Traveled
243,976
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,168
782
119
9
3
243,976
1
W
Bastet
11,380
875
118
9
8
270,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role