Player Matchup

He Bo
He Bo
BigDonathon
He Bo
Level 132
God Stats
3W - 4L
1,415 SR
Queue Stats
175W - 160L
1,547 Elo+
Party 2
Da Ji
Da Ji
Insttict
Da Ji
Level 137
God Stats
12W - 13L
1,571 SR
Queue Stats
108W - 139L
1,506 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jeorgenald
Tsukuyomi
Level 98
God Stats
13W - 4L
1,848 SR
Queue Stats
147W - 136L
1,535 Elo+
Party 2
Team Averages
Level 122
1,611 SR
1,529 Elo+

VS

Team Averages
Level 65
1,516 SR
1,439 Elo+
Shiva
Shiva
KrisRages
Shiva
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 58L
1,299 Elo+
Party 1
He Bo
He Bo
Mastarin
He Bo
Level 44
God Stats
3W - 15L
1,270 SR
Queue Stats
62W - 103L
1,338 Elo+
Party 1
Neith
Neith
PiterPizza
Neith
Level 89
God Stats
2W - 1L
1,779 SR
Queue Stats
41W - 30L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 8
14,076
828
20,243
14,632
6,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Insttict
Da Ji
17
7 / 6 / 13
13,134
773
15,651
17,281
11,349
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Jeorgenald
Tsukuyomi
17
4 / 6 / 14
12,568
739
15,740
20,745
11,279
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
KrisRages
Shiva
14
2 / 6 / 5
10,623
625
13,326
21,664
26,310
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
Mastarin
He Bo
15
2 / 9 / 9
11,748
691
10,667
18,247
6,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Neith
19
11 / 5 / 4
13,856
815
17,182
20,604
10,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
20
Kills
15
15
Deaths
20
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
9
3
8
4.33
W
Da Ji
Insttict
Da Ji
7
6
13
2.25
W
Tsukuyomi
Jeorgenald
Tsukuyomi
4
6
14
1.83
L
Shiva
KrisRages
Shiva
2
6
5
0.75
L
He Bo
Mastarin
He Bo
2
9
9
0.72
L
Neith
11
5
4
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,634
Damage
41,175
52,658
Taken
60,515
28,848
Mitigated
43,416
9,971
Healing
10,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,243
428
470
3,923
14,632
6,220
932
1,083
13,549
55,602
0
W
Da Ji
Insttict
Da Ji
15,651
2,335
300
1,551
17,281
11,349
1,273
5,430
11,476
0
37,508
W
Tsukuyomi
Jeorgenald
Tsukuyomi
15,740
3,267
0
3,727
20,745
11,279
591
3,943
16,607
0
40,745
L
Shiva
KrisRages
Shiva
13,326
1,030
1,897
3,051
21,664
26,310
269
7,719
13,945
0
36,795
L
He Bo
Mastarin
He Bo
10,667
344
246
965
18,247
6,918
0
3,918
14,329
27,166
0
L
Neith
17,182
5,874
0
4,429
20,604
10,188
962
9,410
11,194
0
68,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,778
Gold Earned
36,227
150
Minions Killed
178
7
Camps Cleared
8
894,526
Distance Traveled
854,819
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
14,076
828
68
4
3
297,517
0
W
Da Ji
13,134
773
47
3
2
271,396
2
W
Tsukuyomi
12,568
739
35
2
2
325,613
0
L
Shiva
10,623
625
45
3
1
297,675
1
L
He Bo
11,748
691
40
2
3
278,633
1
L
Neith
13,856
815
93
5
4
278,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role