Player Matchup

Ah Puch
Ah Puch
Gold III
miễnphí
Ah Puch
Gold III
Level 159
God Stats
8W - 2L
1,921 SR
Queue Stats
10W - 23L
1,788 MMR
Party 1
Athena
Athena
Gold I
我一见你就笑
Athena
Gold I
Level 153
God Stats
2W - 1L
1,760 SR
Queue Stats
11W - 1L
1,872 MMR
Party 1
Medusa
Medusa
Platinum II
桃林林林林林
Medusa
Platinum II
Level 154
God Stats
8W - 2L
1,887 SR
Queue Stats
18W - 2L
2,136 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,856 SR
1,932 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,545 SR
1,592 MMR
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
Schwingschleifer
Sobek
Gold I
Level 154
God Stats
14W - 14L
1,636 SR
Queue Stats
278W - 340L
1,775 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
miễnphí
Ah Puch
15
6 / 0 / 5
9,490
791
15,179
5,888
4,651
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 0 / 10
9,037
753
4,696
12,794
15,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 0 / 6
9,470
789
15,620
10,221
5,202
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
OdinAh Muzen CabUllrThothAtlas

VS

Bans
BastetHou YiDiscordiaFenrirNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 4 / 0
7,413
618
6,478
14,844
12,911
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
11
0 / 4 / 0
7,038
587
5,439
9,899
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 3 / 0
7,236
603
4,329
16,249
14,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
11
Kills
0
0
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
4
0
0
L
Baron Samedi
 
Baron Samedi
0
4
0
0
L
0
3
0
0
W
Ah Puch
miễnphí
Ah Puch
6
0
5
8.5
W
0
0
10
5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,495
Damage
16,246
28,903
Taken
40,992
25,325
Mitigated
31,590
12,073
Healing
7,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,478
476
0
1,836
14,844
12,911
0
6,723
8,121
0
22,793
L
Baron Samedi
 
Baron Samedi
5,439
490
1,007
1,971
9,899
4,243
0
5,035
4,864
30,513
0
L
4,329
414
0
2,873
16,249
14,436
0
8,449
7,800
13,496
0
W
Ah Puch
miễnphí
Ah Puch
15,179
1,409
0
3,675
5,888
4,651
864
2,531
3,357
54,497
0
W
4,696
1,717
0
4,722
12,794
15,472
336
3,849
8,945
11,919
0
W
15,620
8,853
0
3,676
10,221
5,202
965
3,668
6,553
0
53,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,997
Gold Earned
21,687
161
Minions Killed
138
9
Camps Cleared
2
723,467
Distance Traveled
603,989
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,413
618
52
4
1
205,311
5
L
Baron Samedi
7,038
587
64
5
1
199,228
3
L
Sobek
7,236
603
22
2
0
199,450
5
W
Ah Puch
9,490
791
77
6
6
224,606
1
W
Athena
9,037
753
13
1
1
257,467
10
W
Medusa
9,470
789
71
6
2
241,394
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role