Player Matchup

Ah Puch
Ah Puch
Gold III
miễnphí
Ah Puch
Gold III
Level 159
God Stats
8W - 2L
1,890 SR
Queue Stats
10W - 23L
1,773 MMR
Party 1
Xing Tian
Xing Tian
Gold V
我一见你就笑
Xing Tian
Gold V
Level 153
God Stats
1W - 0L
1,726 SR
Queue Stats
11W - 1L
1,857 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum III
桃林林林林林
Ah Muzen Cab
Platinum III
Level 154
God Stats
1W - 0L
1,902 SR
Queue Stats
18W - 2L
2,121 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 155
1,839 SR
1,917 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 97
1,550 SR
1,483 MMR
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
AqBoKaT
Geb
Silver I
Level 125
God Stats
2W - 3L
1,468 SR
Queue Stats
23W - 29L
1,489 MMR
Party 2
Merlin
Merlin
Gold V
HaaGaay
Merlin
Gold V
Level 38
God Stats
2W - 2L
1,683 SR
Queue Stats
29W - 30L
1,460 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
miễnphí
Ah Puch
11
3 / 1 / 8
7,624
847
10,040
5,252
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 10
8,348
928
5,045
11,177
9,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
桃林林林林林
Ah Muzen Cab
13
7 / 1 / 4
8,153
906
11,920
8,415
3,804
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
OdinBaron SamediUllrAthenaAtlas

VS

Bans
ArtioAgniFenrirPoseidonPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 3 / 2
5,959
662
4,740
8,066
2,449
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
10
0 / 4 / 2
5,996
666
5,323
12,691
10,889
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
HaaGaay
Merlin
10
2 / 5 / 0
6,623
736
6,794
8,746
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
12
Kills
2
2
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
2
0.33
L
Geb
0
4
2
0.25
L
Merlin
HaaGaay
Merlin
2
5
0
0.4
W
Ah Puch
miễnphí
Ah Puch
3
1
8
7
W
2
0
10
7
W
Ah Muzen Cab
桃林林林林林
Ah Muzen Cab
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,005
Damage
16,857
24,844
Taken
29,503
15,432
Mitigated
16,554
10,563
Healing
2,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,740
2,883
0
1,668
8,066
2,449
0
2,455
5,611
0
13,780
L
Geb
5,323
515
144
391
12,691
10,889
0
6,699
5,992
15,925
0
L
Merlin
HaaGaay
Merlin
6,794
830
0
85
8,746
3,216
0
5,956
2,790
16,840
0
W
Ah Puch
miễnphí
Ah Puch
10,040
560
0
1,646
5,252
2,197
809
3,547
1,541
33,913
0
W
5,045
623
0
4,733
11,177
9,431
371
4,131
6,702
11,402
0
W
Ah Muzen Cab
桃林林林林林
Ah Muzen Cab
11,920
5,973
0
4,184
8,415
3,804
1,243
3,934
4,317
0
39,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,125
Gold Earned
18,578
116
Minions Killed
115
7
Camps Cleared
1
563,068
Distance Traveled
487,821
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,959
662
51
6
0
134,125
3
L
Geb
5,996
666
18
2
0
195,032
4
L
Merlin
6,623
736
46
5
1
158,664
3
W
Ah Puch
7,624
847
54
6
3
170,327
1
W
Xing Tian
8,348
928
8
1
2
210,457
5
W
Ah Muzen Cab
8,153
906
54
6
2
182,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role