Player Matchup

Thanatos
Thanatos
ChampIsHere727
Thanatos
Level 76
God Stats
1W - 3L
1,645 SR
Queue Stats
222W - 216L
1,380 Elo+
Solo
Chernobog
Chernobog
Evok1
Chernobog
Level 67
God Stats
1W - 3L
1,423 SR
Queue Stats
37W - 41L
1,415 Elo+
Party 2
Kuzenbo
Kuzenbo
LBC_CINO_09
Kuzenbo
Level 107
God Stats
1W - 2L
1,493 SR
Queue Stats
53W - 66L
1,390 Elo+
Party 2
Danzaburou
Danzaburou
TONYY_KILLZ
Danzaburou
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 67L
1,353 Elo+
Party 2
Jormungandr
Jormungandr
kimmy310_
Jormungandr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,413 Elo+
Party 2
Team Averages
Level 88
1,512 SR
1,390 Elo+

VS

Team Averages
Level 83
1,523 SR
1,371 Elo+
Chronos
Chronos
Siiinking
Chronos
Level 126
God Stats
1W - 1L
1,280 SR
Queue Stats
111W - 112L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
Uberprimus
Nu Wa
Level 59
God Stats
5W - 2L
1,759 SR
Queue Stats
221W - 287L
1,299 Elo+
Party 1
King Arthur
King Arthur
Zj KoRrUpT
King Arthur
Level 28
God Stats
4W - 2L
1,722 SR
Queue Stats
44W - 57L
1,300 Elo+
Party 1
Zeus
Zeus
avragebloodloss
Zeus
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 77L
1,391 Elo+
Party 3
Nemesis
Nemesis
xxxLEV1ATHANxxx
Nemesis
Level 132
God Stats
6W - 5L
1,357 SR
Queue Stats
309W - 337L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
3 / 9 / 4
11,307
595
17,581
21,272
10,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chernobog
Evok1
Chernobog
20
5 / 8 / 5
11,991
631
13,732
21,455
11,315
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
LBC_CINO_09
Kuzenbo
18
4 / 7 / 4
12,125
638
16,550
20,034
20,952
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
TONYY_KILLZ
Danzaburou
20
3 / 7 / 4
12,539
660
21,112
22,439
11,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Jormungandr
kimmy310_
Jormungandr
19
1 / 8 / 7
11,286
594
14,950
24,523
31,389
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Siiinking
Chronos
20
7 / 3 / 12
13,647
718
18,553
21,633
11,310
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
20
7 / 3 / 20
13,376
704
28,284
18,134
8,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Zj KoRrUpT
King Arthur
20
3 / 2 / 16
13,085
689
7,595
20,550
23,555
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
4 / 3 / 11
12,990
684
15,726
11,740
5,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
18 / 6 / 9
14,315
753
28,249
34,924
18,639
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
107
16
Kills
39
39
Deaths
17
24
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
9
4
0.56
L
Chernobog
Evok1
Chernobog
5
8
5
0.94
L
Kuzenbo
LBC_CINO_09
Kuzenbo
4
7
4
0.86
W
Chronos
Siiinking
Chronos
7
3
12
4.33
L
Danzaburou
TONYY_KILLZ
Danzaburou
3
7
4
0.71
W
Nu Wa
7
3
20
5.67
W
King Arthur
Zj KoRrUpT
King Arthur
3
2
16
5.5
W
4
3
11
3.17
L
Jormungandr
kimmy310_
Jormungandr
1
8
7
0.56
W
18
6
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,925
Damage
98,407
109,723
Taken
106,981
86,103
Mitigated
68,312
30,920
Healing
35,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
17,581
4,743
2,139
8,695
21,272
10,621
0
11,365
9,545
0
25,949
L
Chernobog
Evok1
Chernobog
13,732
10,381
469
4,801
21,455
11,315
0
10,708
10,345
0
29,298
L
Kuzenbo
LBC_CINO_09
Kuzenbo
16,550
4,968
2,214
2,961
20,034
20,952
32
11,571
8,025
26,596
0
W
Chronos
Siiinking
Chronos
18,553
6,056
5,065
6,778
21,633
11,310
5,145
7,250
14,383
49,651
0
L
Danzaburou
TONYY_KILLZ
Danzaburou
21,112
9,528
1,149
6,640
22,439
11,826
219
12,241
9,948
0
64,109
W
Nu Wa
28,284
8,507
2,372
3,677
18,134
8,928
847
7,423
10,711
44,274
0
W
King Arthur
Zj KoRrUpT
King Arthur
7,595
134
1,351
780
20,550
23,555
457
6,889
13,661
0
25,203
W
15,726
2,992
931
1,752
11,740
5,880
1,382
4,725
7,015
36,145
0
L
Jormungandr
kimmy310_
Jormungandr
14,950
4,243
398
1,454
24,523
31,389
112
14,674
9,297
39,895
0
W
28,249
18,693
142
12,902
34,924
18,639
0
5,213
29,711
0
38,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,248
Gold Earned
67,413
197
Minions Killed
213
0
Camps Cleared
0
1,439,015
Distance Traveled
1,709,427
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,307
595
19
1
0
322,349
0
L
Chernobog
11,991
631
22
1
0
234,970
0
L
Kuzenbo
12,125
638
33
2
0
320,903
5
W
Chronos
13,647
718
60
3
0
329,929
4
L
Danzaburou
12,539
660
95
5
0
280,409
0
W
Nu Wa
13,376
704
32
2
0
350,515
0
W
King Arthur
13,085
689
39
2
0
392,848
0
W
Zeus
12,990
684
57
3
0
315,175
0
L
Jormungandr
11,286
594
28
1
0
280,384
0
W
Nemesis
14,315
753
25
1
0
320,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role