Player Matchup

Artio
Artio
Intoku
Artio
Level 160
God Stats
2W - 2L
1,537 SR
Queue Stats
85W - 46L
1,749 Elo+
Party 2
Merlin
Merlin
Rblhunter
Merlin
Level 124
God Stats
1W - 0L
1,916 SR
Queue Stats
23W - 10L
1,346 Elo+
Party 2
Xbalanque
Xbalanque
xDuderockx
Xbalanque
Level 89
God Stats
2W - 1L
1,778 SR
Queue Stats
40W - 18L
1,736 Elo+
Party 2
Team Averages
Level 124
1,744 SR
1,610 Elo+

VS

Team Averages
Level 95
1,538 SR
1,496 Elo+
Ymir
Ymir
Christofonz
Ymir
Level 127
God Stats
0W - 1L
1,442 SR
Queue Stats
25W - 13L
1,545 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SmoZey
Morgan Le Fay
Level 127
God Stats
14W - 6L
1,691 SR
Queue Stats
164W - 110L
1,694 Elo+
Party 1
Arachne
Arachne
grimballs0299
Arachne
Level 32
God Stats
2W - 3L
1,482 SR
Queue Stats
6W - 18L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Intoku
Artio
14
3 / 2 / 7
10,243
640
9,719
19,272
20,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Rblhunter
Merlin
16
3 / 2 / 9
10,919
682
15,015
11,169
5,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
xDuderockx
Xbalanque
17
6 / 3 / 5
12,004
750
21,520
13,793
6,283
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 3
11,268
704
5,951
17,801
21,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
SmoZey
Morgan Le Fay
16
3 / 4 / 3
10,627
664
20,573
20,103
8,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
13
0 / 6 / 5
9,204
575
4,137
14,784
7,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
12
Kills
7
7
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
Artio
Intoku
Artio
3
2
7
3.25
W
Merlin
Rblhunter
Merlin
3
2
9
3.75
L
Morgan Le Fay
SmoZey
Morgan Le Fay
3
4
3
1.13
L
Arachne
0
6
5
0.42
W
Xbalanque
xDuderockx
Xbalanque
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,254
Damage
30,661
44,234
Taken
52,688
31,565
Mitigated
38,867
13,883
Healing
12,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,951
833
0
2,073
17,801
21,993
0
8,820
8,981
25,336
0
W
Artio
Intoku
Artio
9,719
716
1,800
5,918
19,272
20,235
170
10,340
8,668
19,683
0
W
Merlin
Rblhunter
Merlin
15,015
888
0
2,126
11,169
5,047
448
7,202
3,929
59,606
0
L
Morgan Le Fay
SmoZey
Morgan Le Fay
20,573
2,086
255
7,541
20,103
8,902
0
7,000
13,103
59,535
0
L
Arachne
4,137
2,175
0
2,205
14,784
7,972
0
9,688
5,096
0
16,382
W
Xbalanque
xDuderockx
Xbalanque
21,520
12,063
0
4,039
13,793
6,283
2,166
9,536
4,226
0
70,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,166
Gold Earned
31,099
213
Minions Killed
170
10
Camps Cleared
4
879,117
Distance Traveled
834,773
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,268
704
54
3
0
251,913
2
W
Artio
10,243
640
25
2
3
319,667
2
W
Merlin
10,919
682
83
5
3
290,240
2
L
Morgan Le Fay
10,627
664
90
6
3
294,238
11
L
Arachne
9,204
575
26
2
1
288,622
0
W
Xbalanque
12,004
750
105
7
4
269,210
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role