Player Matchup

Kuzenbo
Kuzenbo
MR FookyBear
Kuzenbo
Level 124
God Stats
3W - 0L
1,705 SR
Queue Stats
62W - 53L
1,637 Elo+
Party 1
Ravana
Ravana
thebuttercrust
Ravana
Level 146
God Stats
4W - 0L
1,483 SR
Queue Stats
369W - 216L
1,646 Elo+
Party 1
Olorun
Olorun
wcricket
Olorun
Level 119
God Stats
1W - 1L
1,699 SR
Queue Stats
41W - 43L
1,632 Elo+
Party 1
Team Averages
Level 130
1,629 SR
1,638 Elo+

VS

Team Averages
Level 23
1,439 SR
1,369 Elo+
King Arthur
King Arthur
Drchesse
King Arthur
Level 65
God Stats
0W - 2L
1,318 SR
Queue Stats
0W - 2L
1,304 Elo+
Party 2
Ymir
Ymir
EDDYO13
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,304 Elo+
Party 2
Raijin
Raijin
hashbrown6470
Raijin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MR FookyBear
Kuzenbo
12
4 / 1 / 18
8,734
873
9,365
10,680
8,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
9 / 3 / 13
8,899
890
11,619
9,599
3,493
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
wcricket
Olorun
13
9 / 2 / 12
8,877
888
9,855
7,523
2,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Drchesse
King Arthur
12
3 / 7 / 1
7,844
784
6,209
12,988
7,338
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
EDDYO13
Ymir
9
0 / 7 / 2
5,989
599
1,832
14,557
5,815
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 8 / 2
5,873
587
2,497
8,880
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
8
22
Kills
3
6
Deaths
22
43
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Drchesse
King Arthur
3
7
1
0.5
L
Ymir
EDDYO13
Ymir
0
7
2
0.14
W
Kuzenbo
MR FookyBear
Kuzenbo
4
1
18
13
L
0
8
2
0.13
W
9
3
13
5.17
W
Olorun
wcricket
Olorun
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,839
Damage
10,538
27,802
Taken
36,425
15,152
Mitigated
15,987
5,767
Healing
477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Drchesse
King Arthur
6,209
992
0
0
12,988
7,338
0
5,403
7,585
0
26,053
L
Ymir
EDDYO13
Ymir
1,832
565
0
477
14,557
5,815
0
8,767
5,790
5,655
0
W
Kuzenbo
MR FookyBear
Kuzenbo
9,365
2,532
0
1,822
10,680
8,711
340
2,344
7,428
21,431
0
L
2,497
837
0
0
8,880
2,834
0
4,137
4,743
6,858
0
W
11,619
4,637
0
790
9,599
3,493
735
1,207
6,557
0
27,584
W
Olorun
wcricket
Olorun
9,855
3,963
1,132
2,023
7,523
2,948
1,215
976
4,658
28,239
2,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,510
Gold Earned
19,706
111
Minions Killed
62
9
Camps Cleared
0
524,152
Distance Traveled
411,645
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,844
784
33
3
0
157,022
0
L
Ymir
5,989
599
19
2
0
125,977
0
W
Kuzenbo
8,734
873
16
2
1
176,750
2
L
Raijin
5,873
587
10
1
0
128,646
0
W
Ravana
8,899
890
34
3
6
179,582
2
W
Olorun
8,877
888
61
6
2
167,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role