Player Matchup

Yemoja
Yemoja
Leat_moaf-
Yemoja
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
YungMar
Erlang Shen
Level 149
God Stats
6W - 5L
1,656 SR
Queue Stats
786W - 773L
1,518 Elo+
Solo
Pele
Pele
iE Kush
Pele
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 33L
1,526 Elo+
Solo
Thoth
Thoth
mjram99_
Thoth
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cerberus
Cerberus
nacho231197
Cerberus
Level 109
God Stats
0W - 2L
1,311 SR
Queue Stats
47W - 42L
1,524 Elo+
Solo
Team Averages
Level 114
1,493 SR
1,514 Elo+

VS

Team Averages
Level 98
1,608 SR
1,486 Elo+
Artemis
Artemis
Cainiscool1
Artemis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,519 Elo+
Solo
Chernobog
Chernobog
Jabzzyyy
Chernobog
Level 82
God Stats
4W - 2L
1,669 SR
Queue Stats
460W - 417L
1,464 Elo+
Solo
Ares
Ares
SlimsySet256600
Ares
Level 138
God Stats
10W - 1L
1,879 SR
Queue Stats
323W - 342L
1,534 Elo+
Solo
Cabrakan
Cabrakan
dankheme
Cabrakan
Level 104
God Stats
2W - 2L
1,387 SR
Queue Stats
201W - 232L
1,466 Elo+
Solo
Yemoja
Yemoja
foolishdemigod9
Yemoja
Level 140
God Stats
6W - 2L
1,607 SR
Queue Stats
371W - 434L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Leat_moaf-
Yemoja
18
5 / 6 / 15
11,751
734
13,501
28,708
33,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Erlang Shen
YungMar
Erlang Shen
19
6 / 7 / 9
11,383
711
16,052
32,114
30,893
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
iE Kush
Pele
20
9 / 5 / 15
12,907
807
35,101
34,160
20,330
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thoth
mjram99_
Thoth
17
1 / 6 / 12
9,936
621
11,508
16,251
8,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
nacho231197
Cerberus
19
3 / 6 / 18
11,892
743
16,643
35,324
46,812
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cainiscool1
Artemis
20
4 / 6 / 20
12,212
763
28,795
18,351
13,709
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chernobog
Jabzzyyy
Chernobog
20
18 / 4 / 12
14,005
875
55,717
21,442
15,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 4 / 21
11,184
699
16,447
30,603
42,076
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
dankheme
Cabrakan
18
1 / 6 / 15
10,978
686
13,985
25,458
46,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
4 / 4 / 16
11,179
699
9,746
22,975
33,101
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
114
24
Kills
30
30
Deaths
24
69
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Artemis
Cainiscool1
Artemis
4
6
20
2.33
W
Chernobog
Jabzzyyy
Chernobog
18
4
12
6
L
Yemoja
Leat_moaf-
Yemoja
5
6
15
2.08
W
3
4
21
3.38
L
Erlang Shen
YungMar
Erlang Shen
6
7
9
1.5
W
Cabrakan
dankheme
Cabrakan
1
6
15
1.42
W
4
4
16
3
L
Pele
iE Kush
Pele
9
5
15
3.3
L
Thoth
mjram99_
Thoth
1
6
12
1.17
L
Cerberus
nacho231197
Cerberus
3
6
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,805
Damage
124,690
146,557
Taken
118,829
139,395
Mitigated
150,527
73,344
Healing
41,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Cainiscool1
Artemis
28,795
12,268
1,947
2,106
18,351
13,709
4,492
7,272
11,079
0
59,503
W
Chernobog
Jabzzyyy
Chernobog
55,717
22,140
1,281
5,533
21,442
15,524
2,673
6,587
14,855
0
88,816
L
Yemoja
Leat_moaf-
Yemoja
13,501
2,092
9,415
6,960
28,708
33,324
774
7,168
21,540
22,441
0
W
16,447
1,695
3,213
5,356
30,603
42,076
1,202
9,709
20,894
23,081
0
L
Erlang Shen
YungMar
Erlang Shen
16,052
7,696
2,668
9,569
32,114
30,893
1,015
6,280
25,834
0
22,504
W
Cabrakan
dankheme
Cabrakan
13,985
2,022
2,027
803
25,458
46,117
424
8,903
16,555
24,900
0
W
9,746
3,141
15,350
4,361
22,975
33,101
1,182
9,181
13,794
18,148
0
L
Pele
iE Kush
Pele
35,101
9,383
3,826
17,478
34,160
20,330
4,318
10,314
23,846
0
60,416
L
Thoth
mjram99_
Thoth
11,508
1,942
205
2,265
16,251
8,036
1,281
5,615
10,636
21,341
0
L
Cerberus
nacho231197
Cerberus
16,643
810
4,135
16,823
35,324
46,812
882
10,801
24,523
42,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,869
Gold Earned
59,558
210
Minions Killed
165
0
Camps Cleared
0
1,262,632
Distance Traveled
1,205,637
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,212
763
54
3
0
241,321
2
W
Chernobog
14,005
875
75
5
0
237,786
0
L
Yemoja
11,751
734
15
1
0
231,383
0
W
Ares
11,184
699
4
0
0
265,863
1
L
Erlang Shen
11,383
711
21
1
0
221,272
0
W
Cabrakan
10,978
686
17
1
0
242,402
6
W
Yemoja
11,179
699
15
1
0
218,265
1
L
Pele
12,907
807
43
3
0
302,560
1
L
Thoth
9,936
621
24
2
0
242,434
0
L
Cerberus
11,892
743
107
7
0
264,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role