Player Matchup

Neith
Neith
Agon155
Neith
Level 129
God Stats
52W - 86L
1,432 SR
Queue Stats
533W - 928L
1,346 Elo+
Solo
Loki
Loki
retr0Z0MBIE2012
Loki
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,355 Elo+
Solo
Kukulkan
Kukulkan
senorcasta
Kukulkan
Level 64
God Stats
1W - 1L
1,715 SR
Queue Stats
11W - 24L
1,266 Elo+
Solo
Team Averages
Level 90
1,549 SR
1,322 Elo+

VS

Team Averages
Level 44
1,474 SR
1,410 Elo+
Ymir
Ymir
ALOHAKING69
Ymir
Level 20
God Stats
13W - 7L
1,614 SR
Queue Stats
25W - 31L
1,397 Elo+
Party 1
Awilix
Awilix
Design Cloudz
Awilix
Level 85
God Stats
13W - 24L
1,531 SR
Queue Stats
60W - 71L
1,451 Elo+
Party 1
Sol
Sol
Samurai Jett
Sol
Level 28
God Stats
3W - 5L
1,276 SR
Queue Stats
85W - 107L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Agon155
Neith
12
1 / 4 / 1
8,593
614
6,048
8,027
2,948
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

13
1 / 5 / 1
8,753
625
4,980
9,626
3,625
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
senorcasta
Kukulkan
13
0 / 1 / 1
8,214
587
8,394
3,384
1,382
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 7
9,797
700
2,521
12,109
10,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 1 / 2
9,991
714
8,943
8,263
3,947
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 0 / 5
9,684
692
6,119
6,280
2,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
10
10
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
L
Neith
Agon155
Neith
1
4
1
0.38
W
7
1
2
8
W
3
0
5
5.5
L
1
5
1
0.3
L
Kukulkan
senorcasta
Kukulkan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,422
Damage
17,583
21,037
Taken
26,652
7,955
Mitigated
17,729
1,761
Healing
5,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,521
241
0
2,057
12,109
10,810
191
4,401
7,708
10,655
0
L
Neith
Agon155
Neith
6,048
2,701
0
994
8,027
2,948
0
3,577
4,450
0
23,026
W
8,943
2,784
0
500
8,263
3,947
1,725
1,966
6,297
0
34,199
W
6,119
2,377
0
2,893
6,280
2,972
826
2,310
3,970
33,826
3,380
L
4,980
658
0
54
9,626
3,625
0
3,135
6,491
0
22,677
L
Kukulkan
senorcasta
Kukulkan
8,394
331
412
301
3,384
1,382
0
1,659
1,725
32,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,560
Gold Earned
29,472
137
Minions Killed
156
4
Camps Cleared
9
623,289
Distance Traveled
816,568
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,797
700
24
2
0
278,185
2
L
Neith
8,593
614
33
2
1
189,688
0
W
Awilix
9,991
714
53
4
3
284,682
4
W
Sol
9,684
692
79
6
6
253,701
3
L
Loki
8,753
625
43
3
0
238,835
1
L
Kukulkan
8,214
587
61
4
3
194,766
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role