Player Matchup

Chaac
Chaac
Silver III
KINGCOOKIEBABY
Chaac
Silver III
Level 129
God Stats
1W - 5L
1,471 SR
Queue Stats
34W - 39L
1,012 MMR
Party 1
Cthulhu
Cthulhu
Silver III
Madmaniac96
Cthulhu
Silver III
Level 96
God Stats
0W - 1L
1,287 SR
Queue Stats
3W - 7L
1,241 MMR
Party 1
Ra
Ra
Bronze V
SkyGodXx
Ra
Bronze V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,201 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 111
1,419 SR
1,152 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,347 SR
1,145 MMR
Achilles
Achilles
Gold IV
AlmightyFuse
Achilles
Gold IV
Level 148
God Stats
3W - 1L
1,204 SR
Queue Stats
147W - 153L
1,127 MMR
Solo
Scylla
Scylla
Silver I
GreenV420
Scylla
Silver I
Level 112
God Stats
22W - 39L
1,253 SR
Queue Stats
644W - 792L
1,131 MMR
Solo
Atlas
Atlas
Gold III
londonboi3000
Atlas
Gold III
Level 160
God Stats
31W - 25L
1,583 SR
Queue Stats
303W - 318L
1,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,721
545
9,205
14,227
11,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Madmaniac96
Cthulhu
12
0 / 3 / 0
8,549
534
10,119
14,928
15,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 7 / 0
8,895
556
8,171
14,498
6,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ShivaAh Muzen CabPoseidonBastetHorus

VS

Bans
AgniMedusaArtemisIzanamiNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlmightyFuse
Achilles
15
5 / 0 / 8
10,856
679
11,577
15,662
16,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
GreenV420
Scylla
16
7 / 0 / 6
11,038
690
15,722
8,695
4,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 0 / 11
11,019
689
9,815
14,330
18,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
13
13
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Achilles
AlmightyFuse
Achilles
5
0
8
9
W
Scylla
GreenV420
Scylla
7
0
6
10
L
0
3
0
0
L
Cthulhu
Madmaniac96
Cthulhu
0
3
0
0
L
0
7
0
0
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,495
Damage
37,114
43,653
Taken
38,687
33,191
Mitigated
39,604
9,949
Healing
6,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AlmightyFuse
Achilles
11,577
2,432
0
1,993
15,662
16,550
673
7,849
7,523
0
33,864
W
Scylla
GreenV420
Scylla
15,722
1,134
520
2,160
8,695
4,187
1,372
4,012
4,405
54,084
0
L
9,205
2,611
0
2,933
14,227
11,592
126
9,218
5,009
0
28,623
L
Cthulhu
Madmaniac96
Cthulhu
10,119
616
821
749
14,928
15,561
0
8,108
6,820
30,834
0
L
8,171
1,105
3,147
2,299
14,498
6,038
27
8,354
6,144
30,236
0
W
9,815
4,373
0
1,462
14,330
18,867
526
6,859
7,033
25,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,165
Gold Earned
32,913
137
Minions Killed
154
2
Camps Cleared
8
797,435
Distance Traveled
895,301
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,856
679
49
3
4
297,190
1
W
Scylla
11,038
690
79
5
2
304,503
1
L
Chaac
8,721
545
40
3
0
267,839
5
L
Cthulhu
8,549
534
43
3
1
273,618
2
L
Ra
8,895
556
54
3
1
255,978
1
W
Atlas
11,019
689
26
2
2
293,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role