Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jinjivitis
Ah Muzen Cab
Level 31
God Stats
32W - 29L
1,654 SR
Queue Stats
135W - 165L
1,464 Elo+
Party 2
Susano
Susano
Lez reaper
Susano
Level 35
God Stats
1W - 3L
1,174 SR
Queue Stats
12W - 14L
1,507 Elo+
Party 3
Team Averages
Level 54
1,466 SR
1,494 Elo+

VS

Team Averages
Level 91
1,433 SR
1,439 Elo+
Apollo
Apollo
ERCTHATSME
Apollo
Level 120
God Stats
1W - 1L
1,747 SR
Queue Stats
29W - 29L
1,443 Elo+
Party 1
Da Ji
Da Ji
KAMAAPUA
Da Ji
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,479 Elo+
Party 1
Shiva
Shiva
Mr KENNYTHATSME
Shiva
Level 106
God Stats
0W - 1L
1,354 SR
Queue Stats
24W - 24L
1,464 Elo+
Party 1
Yu Huang
Yu Huang
Toksik BR
Yu Huang
Level 104
God Stats
2W - 6L
1,286 SR
Queue Stats
142W - 167L
1,443 Elo+
Solo
Cerberus
Cerberus
datboikeeg
Cerberus
Level 37
God Stats
0W - 2L
1,280 SR
Queue Stats
8W - 15L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
9 / 0 / 4
10,041
628
15,404
10,654
5,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
 
Sun Wukong
16
3 / 0 / 1
9,698
606
11,383
9,407
6,788
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
 
Cthulhu
13
3 / 0 / 6
8,561
535
9,111
9,227
10,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Jinjivitis
Ah Muzen Cab
13
2 / 0 / 4
7,535
471
8,237
7,671
3,132
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
Lez reaper
Susano
13
1 / 4 / 3
7,942
496
2,667
13,356
5,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ERCTHATSME
Apollo
9
0 / 5 / 0
5,662
354
4,449
11,127
4,646
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
KAMAAPUA
Da Ji
11
1 / 3 / 1
6,898
431
4,111
14,069
5,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 0
6,705
419
8,817
15,490
7,656
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
Toksik BR
Yu Huang
11
1 / 5 / 1
6,788
424
4,672
12,690
5,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
datboikeeg
Cerberus
10
0 / 2 / 0
6,234
390
3,327
13,050
11,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
18
Kills
3
4
Deaths
19
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
9
0
4
11
W
Sun Wukong
 
Sun Wukong
3
0
1
3.5
W
Cthulhu
 
Cthulhu
3
0
6
6
L
Apollo
ERCTHATSME
Apollo
0
5
0
0
W
Ah Muzen Cab
Jinjivitis
Ah Muzen Cab
2
0
4
4
L
Da Ji
KAMAAPUA
Da Ji
1
3
1
0.5
W
Susano
Lez reaper
Susano
1
4
3
0.63
L
1
4
0
0.25
L
Yu Huang
Toksik BR
Yu Huang
1
5
1
0.3
L
Cerberus
datboikeeg
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,802
Damage
25,376
50,315
Taken
66,426
30,331
Mitigated
34,945
19,308
Healing
11,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
15,404
1,716
0
3,485
10,654
5,068
1,042
2,898
7,756
86,046
0
W
Sun Wukong
 
Sun Wukong
11,383
3,438
0
4,251
9,407
6,788
0
295
9,112
0
77,641
W
Cthulhu
 
Cthulhu
9,111
618
186
3,087
9,227
10,010
0
1,783
7,444
35,981
0
L
Apollo
ERCTHATSME
Apollo
4,449
2,235
0
0
11,127
4,646
0
5,519
5,518
0
35,331
W
Ah Muzen Cab
Jinjivitis
Ah Muzen Cab
8,237
4,008
0
2,790
7,671
3,132
1,107
1,667
6,004
0
52,836
L
Da Ji
KAMAAPUA
Da Ji
4,111
935
0
1,925
14,069
5,825
495
2,608
11,409
0
44,093
W
Susano
Lez reaper
Susano
2,667
186
0
5,509
13,356
5,333
0
1,356
12,000
0
59,371
L
8,817
1,853
0
3,712
15,490
7,656
0
2,750
12,649
0
40,146
L
Yu Huang
Toksik BR
Yu Huang
4,672
159
0
2,636
12,690
5,575
0
7,725
4,557
44,147
0
L
Cerberus
datboikeeg
Cerberus
3,327
115
0
3,162
13,050
11,243
0
5,190
7,778
16,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,777
Gold Earned
32,287
494
Minions Killed
320
0
Camps Cleared
0
1,560,380
Distance Traveled
1,402,393
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,041
628
141
9
0
291,944
3
W
Sun Wukong
9,698
606
129
8
0
299,806
6
W
Cthulhu
8,561
535
50
3
0
329,411
3
L
Apollo
5,662
354
65
4
0
258,884
0
W
Ah Muzen Cab
7,535
471
74
5
0
295,577
0
L
Da Ji
6,898
431
73
5
0
310,677
6
W
Susano
7,942
496
100
6
0
343,642
0
L
Shiva
6,705
419
75
5
0
275,048
1
L
Yu Huang
6,788
424
72
5
0
275,564
2
L
Cerberus
6,234
390
35
2
0
282,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role