Player Matchup

Nemesis
Nemesis
Gold IV
Savvagedav
Nemesis
Gold IV
Level 125
God Stats
21W - 9L
1,840 SR
Queue Stats
55W - 42L
1,591 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,840 SR
1,591 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 34
1,420 SR
1,400 MMR
Chaac
Chaac
Bronze III
tommyboricua
Chaac
Bronze III
Level 34
God Stats
0W - 1L
1,420 SR
Queue Stats
0W - 4L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Savvagedav
Nemesis
18
5 / 0 / 0
11,404
950
12,563
11,448
8,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
KaliCliodhnaBakasuraNeithUllr

VS

Bans
ArtemisAh Muzen CabAgniBellonaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,848
654
4,591
17,125
18,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Savvagedav
Nemesis
5
0
0
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,563
Damage
4,591
11,448
Taken
17,125
8,130
Mitigated
18,988
4,678
Healing
2,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Savvagedav
Nemesis
12,563
7,567
0
4,678
11,448
8,130
1,442
1,029
10,419
0
72,082
L
4,591
1,195
0
2,620
17,125
18,988
0
0
17,125
321
27,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,404
Gold Earned
7,848
126
Minions Killed
47
10
Camps Cleared
1
257,734
Distance Traveled
213,246
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,404
950
126
11
10
257,734
3
L
Chaac
7,848
654
47
4
1
213,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role