Player Matchup

Fenrir
Fenrir
BUGspitting
Fenrir
Level 130
God Stats
3W - 2L
1,530 SR
Queue Stats
76W - 65L
1,605 Elo+
Party 1
Discordia
Discordia
DaQueen69
Discordia
Level 144
God Stats
2W - 2L
1,447 SR
Queue Stats
68W - 68L
1,546 Elo+
Solo
Khepri
Khepri
JELLO FOOL
Khepri
Level 145
God Stats
3W - 3L
1,589 SR
Queue Stats
148W - 153L
1,538 Elo+
Party 2
Osiris
Osiris
Jellobros
Osiris
Level 125
God Stats
11W - 11L
1,452 SR
Queue Stats
81W - 95L
1,495 Elo+
Party 2
Skadi
Skadi
Shinobisam3994
Skadi
Level 123
God Stats
78W - 81L
1,520 SR
Queue Stats
225W - 234L
1,529 Elo+
Party 1
Team Averages
Level 133
1,508 SR
1,543 Elo+

VS

Team Averages
Level 135
1,522 SR
1,527 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zhong Kui
Zhong Kui
CastielXI
Zhong Kui
Level 152
God Stats
3W - 3L
1,851 SR
Queue Stats
104W - 91L
1,639 Elo+
Party 3
Lancelot
Lancelot
LoneRanger59
Lancelot
Level 140
God Stats
0W - 2L
1,259 SR
Queue Stats
11W - 13L
1,425 Elo+
Party 4
Kuzenbo
Kuzenbo
Purnk
Kuzenbo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,427 Elo+
Party 3
Guan Yu
Guan Yu
Tonee
Guan Yu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 76L
1,646 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 3 / 7
8,140
814
7,944
10,317
6,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
DaQueen69
Discordia
15
5 / 1 / 12
8,210
821
14,085
7,288
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
JELLO FOOL
Khepri
13
1 / 0 / 11
7,658
766
5,773
9,960
8,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
Jellobros
Osiris
14
4 / 1 / 10
8,003
800
10,902
11,393
7,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 1 / 4
8,612
861
6,659
7,567
3,188
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
1 / 3 / 1
7,542
754
5,479
9,405
3,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
CastielXI
Zhong Kui
14
2 / 6 / 2
7,731
773
13,525
15,532
9,531
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
LoneRanger59
Lancelot
13
2 / 6 / 2
7,587
759
6,313
10,770
5,227
Kuzenbo
Purnk
Kuzenbo
13
0 / 1 / 1
7,014
701
3,156
10,910
12,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Tonee
Guan Yu
12
1 / 3 / 1
6,763
676
5,626
11,874
10,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
19
Kills
6
6
Deaths
19
44
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
1
3
1
0.5
W
Fenrir
5
3
7
2.83
L
Zhong Kui
CastielXI
Zhong Kui
2
6
2
0.5
W
Discordia
DaQueen69
Discordia
5
1
12
11
W
Khepri
JELLO FOOL
Khepri
1
0
11
6.5
W
Osiris
Jellobros
Osiris
4
1
10
9
L
Lancelot
LoneRanger59
Lancelot
2
6
2
0.5
L
Kuzenbo
Purnk
Kuzenbo
0
1
1
0.5
W
4
1
4
6
L
Guan Yu
Tonee
Guan Yu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,363
Damage
34,099
46,525
Taken
58,491
28,290
Mitigated
41,311
8,313
Healing
11,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
5,479
731
0
1,161
9,405
3,834
0
2,766
6,639
26,324
0
W
Fenrir
7,944
2,638
0
1,611
10,317
6,062
0
4,067
6,175
0
25,215
L
Zhong Kui
CastielXI
Zhong Kui
13,525
1,290
0
3,428
15,532
9,531
938
6,129
9,403
33,886
0
W
Discordia
DaQueen69
Discordia
14,085
1,460
0
1,450
7,288
3,217
984
4,091
3,110
25,692
0
W
Khepri
JELLO FOOL
Khepri
5,773
651
0
1,581
9,960
8,580
0
4,561
5,097
12,638
0
W
Osiris
Jellobros
Osiris
10,902
4,837
0
1,921
11,393
7,243
672
5,826
5,349
35
26,072
L
Lancelot
LoneRanger59
Lancelot
6,313
1,170
0
500
10,770
5,227
0
2,648
8,122
0
15,031
L
Kuzenbo
Purnk
Kuzenbo
3,156
1,040
0
1,554
10,910
12,341
0
3,246
7,664
11,678
0
W
6,659
2,058
0
1,750
7,567
3,188
797
3,085
4,289
0
37,996
L
Guan Yu
Tonee
Guan Yu
5,626
453
2,173
2,984
11,874
10,378
0
5,104
6,770
0
13,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,623
Gold Earned
36,637
194
Minions Killed
153
0
Camps Cleared
0
1,081,766
Distance Traveled
998,173
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
7,542
754
54
5
0
183,068
1
W
Fenrir
8,140
814
34
3
0
218,149
1
L
Zhong Kui
7,731
773
46
5
0
178,381
2
W
Discordia
8,210
821
31
3
0
213,790
2
W
Khepri
7,658
766
10
1
0
211,020
5
W
Osiris
8,003
800
38
4
0
223,635
1
L
Lancelot
7,587
759
25
3
0
208,245
1
L
Kuzenbo
7,014
701
7
1
0
226,652
2
W
Skadi
8,612
861
81
8
0
215,172
6
L
Guan Yu
6,763
676
21
2
0
201,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role