Player Matchup

Chaac
Chaac
Saucy Dumper
Chaac
Level 51
God Stats
3W - 4L
1,500 SR
Queue Stats
4W - 9L
976 Elo+
Party 1
Cupid
Cupid
SiicK FLowW
Cupid
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,004 Elo+
Party 1
Zeus
Zeus
SiicK PiicKLe
Zeus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
969 Elo+
Party 1
Team Averages
Level 57
1,500 SR
983 Elo+

VS

Team Averages
Level 110
1,637 SR
1,217 Elo+
Athena
Athena
UndeadGoddess
Athena
Level 141
God Stats
0W - 1L
1,656 SR
Queue Stats
2W - 4L
1,206 Elo+
Party 2
Anhur
Anhur
joeabad
Anhur
Level 124
God Stats
0W - 1L
1,521 SR
Queue Stats
2W - 4L
1,206 Elo+
Party 2
Scylla
Scylla
senorcasta
Scylla
Level 64
God Stats
1W - 1L
1,735 SR
Queue Stats
11W - 24L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 9
12,336
726
16,784
27,947
25,054
Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 2 / 9
12,104
712
14,478
14,505
6,026
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
6 / 1 / 6
12,132
714
26,757
7,261
3,049
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 3
11,064
651
5,213
29,317
36,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
joeabad
Anhur
14
2 / 6 / 2
10,524
619
14,565
26,296
11,570
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
senorcasta
Scylla
16
1 / 1 / 1
10,593
623
10,719
7,576
3,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
4
4
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
W
3
2
9
3.75
W
6
1
6
9
L
1
8
3
0.31
L
Anhur
joeabad
Anhur
2
6
2
0.5
L
Scylla
senorcasta
Scylla
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,019
Damage
30,497
49,713
Taken
63,189
34,129
Mitigated
51,862
16,366
Healing
5,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,784
2,034
0
9,391
27,947
25,054
804
10,334
17,226
0
51,546
W
14,478
6,344
753
3,713
14,505
6,026
1,164
4,783
9,722
0
44,766
W
26,757
1,425
0
2,509
7,261
3,049
430
2,708
4,513
70,426
0
L
5,213
1,017
205
1,523
29,317
36,919
24
14,499
14,818
16,684
0
L
Anhur
joeabad
Anhur
14,565
7,093
0
3,607
26,296
11,570
196
9,130
17,166
0
45,529
L
Scylla
senorcasta
Scylla
10,719
1,169
433
131
7,576
3,373
0
3,418
4,158
47,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,572
Gold Earned
32,181
190
Minions Killed
156
9
Camps Cleared
3
955,002
Distance Traveled
843,482
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,336
726
48
3
2
353,168
2
W
Cupid
12,104
712
66
4
3
300,883
0
W
Zeus
12,132
714
76
4
4
300,951
0
L
Athena
11,064
651
20
1
0
290,058
0
L
Anhur
10,524
619
57
3
3
282,443
3
L
Scylla
10,593
623
79
5
0
270,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role