Player Matchup

Yemoja
Yemoja
Acrylickiss1795
Yemoja
Level 29
God Stats
1W - 1L
1,787 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
Eliub19
Chang'e
Level 88
God Stats
36W - 26L
1,554 SR
Queue Stats
507W - 499L
1,321 Elo+
Party 1
Chronos
Chronos
Megumi129814
Chronos
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 67L
1,424 Elo+
Solo
Medusa
Medusa
ScarceRhyme
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Mulan
Mulan
sky-skygodslayer
Mulan
Level 48
God Stats
138W - 106L
1,477 SR
Queue Stats
569W - 595L
1,409 Elo+
Party 1
Team Averages
Level 57
1,564 SR
1,431 Elo+

VS

Team Averages
Level 34
1,479 SR
1,382 Elo+
Atlas
Atlas
Avidrean3489
Atlas
Level 24
God Stats
15W - 10L
1,500 SR
Queue Stats
98W - 125L
1,334 Elo+
Party 2
Skadi
Skadi
CristinaVespucci
Skadi
Level 71
God Stats
4W - 14L
1,395 SR
Queue Stats
82W - 94L
1,462 Elo+
Solo
Nemesis
Nemesis
Noir Hassassin
Nemesis
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 87L
1,239 Elo+
Party 2
Jing Wei
Jing Wei
ShotArabElmo
Jing Wei
Level 21
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 26L
1,374 Elo+
Party 2
Sol
Sol
Tusk7439
Sol
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 20L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
6,210
518
1,263
9,612
4,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
Eliub19
Chang'e
12
1 / 0 / 3
6,864
572
3,603
6,164
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
Megumi129814
Chronos
11
3 / 0 / 1
7,109
592
6,787
5,821
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
10
1 / 2 / 2
5,842
487
5,162
7,763
2,453
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 2 / 0
6,938
578
5,594
10,040
7,045

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 3
6,440
537
5,842
7,448
5,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 1
6,541
545
5,014
8,640
3,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 2 / 1
5,393
449
2,607
6,758
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jing Wei
ShotArabElmo
Jing Wei
10
3 / 1 / 2
5,897
491
5,878
7,172
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 2 / 0
4,916
410
2,109
8,255
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
7
Kills
7
7
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
L
2
1
3
3.5
L
1
1
1
1.5
W
Chang'e
Eliub19
Chang'e
1
0
3
2.5
W
Chronos
Megumi129814
Chronos
3
0
1
3.5
L
1
2
1
0.75
W
Medusa
1
2
2
1
L
Jing Wei
ShotArabElmo
Jing Wei
3
1
2
4
L
0
2
0
0
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,409
Damage
21,450
39,400
Taken
38,273
18,641
Mitigated
16,457
13,994
Healing
10,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,263
350
2,259
1,789
9,612
4,757
485
3,423
6,189
9,899
0
L
5,842
2,814
91
1,933
7,448
5,783
353
1,544
5,904
23,561
0
L
5,014
2,130
72
2,467
8,640
3,025
53
411
8,229
0
43,120
W
Chang'e
Eliub19
Chang'e
3,603
144
204
4,978
6,164
2,195
0
681
5,483
44,815
0
W
Chronos
Megumi129814
Chronos
6,787
2,158
0
1,212
5,821
2,191
991
1,574
4,247
44,038
0
L
2,607
836
0
934
6,758
2,276
0
1,014
5,744
0
22,389
W
Medusa
5,162
1,947
0
102
7,763
2,453
1,380
2,273
5,490
0
35,259
L
Jing Wei
ShotArabElmo
Jing Wei
5,878
4,512
0
2,988
7,172
2,923
820
2,946
4,226
0
36,229
L
2,109
1,837
0
1,818
8,255
2,450
0
5,738
2,517
15,967
0
W
5,594
571
0
3,450
10,040
7,045
426
0
10,040
0
44,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,963
Gold Earned
29,187
297
Minions Killed
214
0
Camps Cleared
0
1,139,582
Distance Traveled
1,017,793
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,210
518
15
1
0
214,907
0
L
Atlas
6,440
537
21
2
0
225,371
2
L
Skadi
6,541
545
74
6
0
217,942
0
W
Chang'e
6,864
572
85
7
0
270,486
3
W
Chronos
7,109
592
78
7
0
216,642
1
L
Nemesis
5,393
449
42
4
0
191,742
2
W
Medusa
5,842
487
39
3
0
231,908
0
L
Jing Wei
5,897
491
57
5
0
189,212
1
L
Sol
4,916
410
20
2
0
193,526
0
W
Mulan
6,938
578
80
7
0
205,639
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role