Player Matchup

Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ItsnotAbby
King Arthur
Level 104
God Stats
23W - 15L
1,466 SR
Queue Stats
159W - 106L
1,599 Elo+
Solo
Poseidon
Poseidon
WaytikWayka
Poseidon
Level 64
God Stats
11W - 11L
1,559 SR
Queue Stats
241W - 266L
1,498 Elo+
Party 1
Atlas
Atlas
熊猫TV一阵雨
Atlas
Level 87
God Stats
2W - 0L
1,763 SR
Queue Stats
10W - 6L
1,521 Elo+
Solo
Team Averages
Level 102
1,557 SR
1,524 Elo+

VS

Team Averages
Level 91
1,432 SR
1,461 Elo+
Artemis
Artemis
Namiko777
Artemis
Level 131
God Stats
1W - 3L
1,708 SR
Queue Stats
221W - 234L
1,495 Elo+
Solo
Bastet
Bastet
TheLonelyLlama
Bastet
Level 49
God Stats
15W - 18L
1,501 SR
Queue Stats
234W - 296L
1,386 Elo+
Solo
Nemesis
Nemesis
bobru1
Nemesis
Level 40
God Stats
1W - 2L
1,186 SR
Queue Stats
15W - 21L
1,397 Elo+
Solo
Merlin
Merlin
mancsters
Merlin
Level 81
God Stats
5W - 5L
1,295 SR
Queue Stats
136W - 147L
1,471 Elo+
Solo
Artio
Artio
zigkouzigkoule
Artio
Level 153
God Stats
5W - 6L
1,470 SR
Queue Stats
226W - 227L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
6 / 1 / 6
10,966
609
10,175
14,181
6,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
 
Medusa
17
8 / 2 / 8
10,885
605
19,540
16,475
7,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
ItsnotAbby
King Arthur
16
5 / 6 / 7
10,009
556
16,335
20,903
18,835
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
WaytikWayka
Poseidon
16
5 / 1 / 5
9,881
549
9,101
9,205
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 7
8,113
451
4,035
14,581
12,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Namiko777
Artemis
12
1 / 7 / 1
7,765
431
5,424
15,105
5,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 4 / 2
9,147
508
8,685
17,318
7,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
bobru1
Nemesis
15
6 / 7 / 3
9,762
542
11,957
19,915
11,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
mancsters
Merlin
13
0 / 3 / 2
7,849
436
9,718
9,039
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
0 / 4 / 3
7,624
424
6,927
21,569
19,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
25
Kills
11
11
Deaths
25
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
1
6
9
W
Medusa
 
Medusa
8
2
8
6
W
King Arthur
ItsnotAbby
King Arthur
5
6
7
1.42
L
Artemis
Namiko777
Artemis
1
7
1
0.21
L
4
4
2
1.25
W
Poseidon
WaytikWayka
Poseidon
5
1
5
7.5
L
Nemesis
bobru1
Nemesis
6
7
3
1.07
L
Merlin
mancsters
Merlin
0
3
2
0.33
L
0
4
3
0.38
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,186
Damage
42,711
75,345
Taken
82,946
49,917
Mitigated
47,398
16,997
Healing
20,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,175
4,039
0
1,531
14,181
6,926
3,145
1,761
12,334
0
100,468
W
Medusa
 
Medusa
19,540
10,726
0
8,418
16,475
7,620
304
3,400
13,001
0
87,694
W
King Arthur
ItsnotAbby
King Arthur
16,335
1,804
0
3,284
20,903
18,835
493
2,511
18,294
1,691
59,127
L
Artemis
Namiko777
Artemis
5,424
2,378
0
1,840
15,105
5,672
0
2,020
13,069
0
47,301
L
8,685
1,990
0
5,379
17,318
7,120
0
2,539
14,583
0
52,222
W
Poseidon
WaytikWayka
Poseidon
9,101
915
0
2,514
9,205
4,073
395
3,057
5,868
68,118
0
L
Nemesis
bobru1
Nemesis
11,957
5,767
0
6,015
19,915
11,440
0
794
19,059
0
56,936
L
Merlin
mancsters
Merlin
9,718
547
0
1,006
9,039
3,779
0
2,524
6,431
57,674
0
L
6,927
848
551
6,080
21,569
19,387
0
4,990
16,283
27,976
0
W
4,035
1,370
44
1,206
14,581
12,463
510
5,082
9,203
18,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,854
Gold Earned
42,147
532
Minions Killed
385
0
Camps Cleared
0
1,822,524
Distance Traveled
1,733,045
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,966
609
154
9
0
442,533
3
W
Medusa
10,885
605
123
7
0
333,840
0
W
King Arthur
10,009
556
91
5
0
342,322
1
L
Artemis
7,765
431
71
4
0
279,495
2
L
Bastet
9,147
508
56
3
0
400,927
8
W
Poseidon
9,881
549
133
7
0
401,771
4
L
Nemesis
9,762
542
99
6
0
349,879
4
L
Merlin
7,849
436
130
7
0
326,514
2
L
Artio
7,624
424
29
2
0
376,230
5
W
Atlas
8,113
451
31
2
0
302,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role