Player Matchup

Yu Huang
Yu Huang
DojaKim
Yu Huang
Level 119
God Stats
3W - 3L
1,706 SR
Queue Stats
49W - 51L
1,291 Elo+
Party 1
Kuzenbo
Kuzenbo
Dyme4747
Kuzenbo
Level 62
God Stats
15W - 14L
1,757 SR
Queue Stats
90W - 100L
1,435 Elo+
Party 1
Mercury
Mercury
Joontang
Mercury
Level 69
God Stats
5W - 1L
1,458 SR
Queue Stats
142W - 154L
1,404 Elo+
Party 1
Chaac
Chaac
KikiDaChef
Chaac
Level 89
God Stats
9W - 17L
1,228 SR
Queue Stats
56W - 60L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
Pastaroni
Danzaburou
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,468 Elo+
Party 1
Team Averages
Level 81
1,530 SR
1,418 Elo+

VS

Team Averages
Level 94
1,534 SR
1,591 Elo+
Heimdallr
Heimdallr
BoboWinter
Heimdallr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,775 Elo+
Solo
Shiva
Shiva
Joao_predo
Shiva
Level 126
God Stats
0W - 1L
1,708 SR
Queue Stats
21W - 17L
1,708 Elo+
Solo
Terra
Terra
Jostillo
Terra
Level 61
God Stats
1W - 2L
1,318 SR
Queue Stats
211W - 208L
1,480 Elo+
Solo
Tiamat
Tiamat
RadiantVesper
Tiamat
Level 74
God Stats
5W - 9L
1,295 SR
Queue Stats
49W - 47L
1,521 Elo+
Solo
Fenrir
Fenrir
kye12
Fenrir
Level 104
God Stats
5W - 10L
1,847 SR
Queue Stats
52W - 41L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DojaKim
Yu Huang
18
4 / 2 / 10
12,057
548
18,788
12,525
5,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Dyme4747
Kuzenbo
16
3 / 2 / 8
11,204
509
13,959
20,750
20,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Joontang
Mercury
20
11 / 5 / 6
13,570
617
17,470
20,470
8,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
19
4 / 2 / 4
12,782
581
22,948
19,801
16,318
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Pastaroni
Danzaburou
18
5 / 0 / 6
11,956
543
13,764
10,965
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BoboWinter
Heimdallr
16
1 / 5 / 2
9,668
439
6,398
13,172
6,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shiva
15
0 / 4 / 6
9,447
429
9,443
24,655
26,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Terra
Jostillo
Terra
16
1 / 5 / 3
10,119
460
13,627
27,158
27,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 8 / 3
9,696
441
9,349
22,641
16,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
kye12
Fenrir
17
7 / 6 / 1
11,280
513
11,234
27,827
16,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
27
Kills
11
11
Deaths
28
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BoboWinter
Heimdallr
1
5
2
0.4
W
Yu Huang
DojaKim
Yu Huang
4
2
10
4.5
W
Kuzenbo
Dyme4747
Kuzenbo
3
2
8
3.5
L
Shiva
0
4
6
0.75
W
Mercury
Joontang
Mercury
11
5
6
2.8
L
Terra
Jostillo
Terra
1
5
3
0.5
W
Chaac
4
2
4
3
W
Danzaburou
Pastaroni
Danzaburou
5
0
6
8
L
2
8
3
0.44
L
Fenrir
kye12
Fenrir
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,929
Damage
50,051
84,511
Taken
115,453
57,162
Mitigated
92,889
27,100
Healing
30,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BoboWinter
Heimdallr
6,398
2,062
0
1,559
13,172
6,381
1,608
3,903
9,269
0
74,301
W
Yu Huang
DojaKim
Yu Huang
18,788
1,507
0
4,024
12,525
5,911
1,804
2,936
9,543
95,757
0
W
Kuzenbo
Dyme4747
Kuzenbo
13,959
4,537
0
9,977
20,750
20,511
182
3,818
16,818
46,118
0
L
Shiva
9,443
709
690
3,689
24,655
26,023
0
10,555
14,100
0
46,598
W
Mercury
Joontang
Mercury
17,470
7,353
0
2,005
20,470
8,808
0
4,290
15,996
0
142,608
L
Terra
Jostillo
Terra
13,627
2,240
2,642
9,546
27,158
27,290
0
3,806
23,352
69,584
0
W
Chaac
22,948
6,974
0
6,959
19,801
16,318
1,466
8,939
10,082
0
102,332
W
Danzaburou
Pastaroni
Danzaburou
13,764
6,510
0
4,135
10,965
5,614
953
2,253
8,613
0
94,575
L
9,349
745
0
3,225
22,641
16,250
0
11,721
10,920
61,085
0
L
Fenrir
kye12
Fenrir
11,234
4,503
0
8,731
27,827
16,945
0
2,762
25,065
0
76,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,569
Gold Earned
50,210
685
Minions Killed
521
0
Camps Cleared
0
2,294,177
Distance Traveled
1,877,363
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,668
439
128
6
0
382,470
2
W
Yu Huang
12,057
548
174
8
0
421,201
2
W
Kuzenbo
11,204
509
46
2
0
502,681
3
L
Shiva
9,447
429
37
2
0
375,028
8
W
Mercury
13,570
617
147
7
0
532,334
4
L
Terra
10,119
460
129
6
0
344,640
2
W
Chaac
12,782
581
176
8
0
422,997
4
W
Danzaburou
11,956
543
142
6
0
414,964
7
L
Tiamat
9,696
441
111
5
0
379,617
3
L
Fenrir
11,280
513
116
5
0
395,608
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role