Player Matchup

Baron Samedi
Baron Samedi
FatherlessBoy
Baron Samedi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,667 Elo+
Party 2
Lancelot
Lancelot
mandrewmanderson
Lancelot
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 14L
1,667 Elo+
Party 2
Jing Wei
Jing Wei
sora13132
Jing Wei
Level 69
God Stats
1W - 0L
1,795 SR
Queue Stats
5W - 6L
1,494 Elo+
Solo
Team Averages
Level 47
1,598 SR
1,610 Elo+

VS

Team Averages
Level 46
1,335 SR
1,258 Elo+
Sobek
Sobek
And Thats Facts
Sobek
Level 56
God Stats
10W - 14L
1,406 SR
Queue Stats
62W - 67L
1,283 Elo+
Party 1
Apollo
Apollo
Gabagool6501
Apollo
Level 17
God Stats
2W - 3L
1,286 SR
Queue Stats
7W - 10L
1,273 Elo+
Party 1
Sol
Sol
NeroDoomsDay
Sol
Level 65
God Stats
0W - 2L
1,312 SR
Queue Stats
1W - 6L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FatherlessBoy
Baron Samedi
16
4 / 2 / 8
11,919
701
19,465
14,541
8,915
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
4 / 6 / 9
11,779
693
13,543
17,367
8,544
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
sora13132
Jing Wei
18
6 / 0 / 8
12,176
716
21,505
12,400
6,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 3
11,179
658
8,654
26,600
45,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
14
1 / 5 / 6
10,173
598
11,685
18,157
10,374
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 7 / 4
10,716
630
13,751
17,020
9,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
14
Kills
8
8
Deaths
14
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
Baron Samedi
FatherlessBoy
Baron Samedi
4
2
8
4
L
Apollo
1
5
6
0.8
L
3
7
4
0.71
W
4
6
9
1.42
W
Jing Wei
sora13132
Jing Wei
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,513
Damage
34,090
44,308
Taken
61,777
23,562
Mitigated
65,828
21,325
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,654
548
39
3,075
26,600
45,495
0
7,843
18,757
18,192
0
W
Baron Samedi
FatherlessBoy
Baron Samedi
19,465
664
5,119
8,571
14,541
8,915
732
7,521
7,020
62,033
0
L
Apollo
11,685
8,090
0
2,784
18,157
10,374
0
8,592
9,565
0
36,402
L
13,751
3,302
0
4,355
17,020
9,959
58
3,445
13,575
42,312
3,403
W
13,543
2,830
1,273
2,298
17,367
8,544
596
9,033
8,334
0
31,990
W
Jing Wei
sora13132
Jing Wei
21,505
16,814
0
4,064
12,400
6,103
1,067
6,080
6,320
0
46,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,874
Gold Earned
32,068
169
Minions Killed
152
8
Camps Cleared
5
964,797
Distance Traveled
850,605
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,179
658
15
1
0
346,631
0
W
Baron Samedi
11,919
701
83
5
7
292,229
0
L
Apollo
10,173
598
66
4
2
242,687
0
L
Sol
10,716
630
71
4
3
261,287
2
W
Lancelot
11,779
693
26
2
0
323,446
1
W
Jing Wei
12,176
716
60
4
1
349,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role