Player Matchup

Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
SuppliedShrimp
Discordia
Level 126
God Stats
1W - 3L
1,441 SR
Queue Stats
57W - 60L
1,529 Elo+
Party 1
Ares
Ares
xXFARTASSASINXx
Ares
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,376 Elo+
Party 1
Team Averages
Level 90
1,480 SR
1,468 Elo+

VS

Team Averages
Level 46
1,593 SR
1,652 Elo+
King Arthur
King Arthur
BuffaloMedium
King Arthur
Level 44
God Stats
3W - 3L
1,725 SR
Queue Stats
20W - 11L
1,681 Elo+
Party 2
Danzaburou
Danzaburou
TedFromDebate
Danzaburou
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 7L
1,588 Elo+
Party 2
Ao Kuang
Ao Kuang
captainpheonix
Ao Kuang
Level 87
God Stats
1W - 0L
1,553 SR
Queue Stats
22W - 10L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
0 / 3 / 9
10,650
626
13,917
12,007
6,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
SuppliedShrimp
Discordia
16
8 / 4 / 3
11,738
690
16,359
11,024
4,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 5 / 7
11,438
673
11,076
21,993
29,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BuffaloMedium
King Arthur
17
2 / 5 / 8
11,210
659
17,416
21,385
22,227
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
TedFromDebate
Danzaburou
17
2 / 3 / 6
11,212
660
11,869
13,657
6,621
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
16
8 / 3 / 4
12,531
737
11,968
18,663
9,565
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
11
Kills
12
12
Deaths
11
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
9
1.5
W
King Arthur
BuffaloMedium
King Arthur
2
5
8
1.2
L
Discordia
SuppliedShrimp
Discordia
8
4
3
2.38
W
Danzaburou
TedFromDebate
Danzaburou
2
3
6
1.67
W
Ao Kuang
8
3
4
3.33
L
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,352
Damage
41,253
45,024
Taken
53,705
40,215
Mitigated
38,413
6,597
Healing
9,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,917
4,599
0
1,873
12,007
6,157
375
2,625
9,382
0
56,503
W
King Arthur
BuffaloMedium
King Arthur
17,416
1,346
0
1,500
21,385
22,227
5
8,079
12,880
0
46,047
L
Discordia
SuppliedShrimp
Discordia
16,359
833
0
762
11,024
4,665
188
3,028
7,996
45,561
0
W
Danzaburou
TedFromDebate
Danzaburou
11,869
6,177
0
3,109
13,657
6,621
2,435
8,481
4,691
0
46,382
W
Ao Kuang
11,968
3,032
0
5,232
18,663
9,565
394
10,144
8,149
31,542
3,919
L
11,076
487
205
3,757
21,993
29,393
103
5,949
16,044
20,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,826
Gold Earned
34,953
191
Minions Killed
172
9
Camps Cleared
6
826,109
Distance Traveled
911,902
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,650
626
95
6
1
275,005
3
W
King Arthur
11,210
659
61
4
2
310,708
6
L
Discordia
11,738
690
75
4
4
271,702
4
W
Danzaburou
11,212
660
82
5
1
292,723
2
W
Ao Kuang
12,531
737
29
2
3
308,471
3
L
Ares
11,438
673
21
1
4
279,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role