Player Matchup

Fenrir
Fenrir
DEATHOFTHEPIG
Fenrir
Level 158
God Stats
12W - 14L
1,558 SR
Queue Stats
491W - 500L
1,385 Elo+
Solo
Artio
Artio
DLCParadox
Artio
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,581 Elo+
Party 3
Cupid
Cupid
EinsteinHope
Cupid
Level 123
God Stats
2W - 1L
1,756 SR
Queue Stats
3W - 3L
1,581 Elo+
Party 3
Ra
Ra
LaviniaIvanoff
Ra
Level 87
God Stats
2W - 0L
1,756 SR
Queue Stats
3W - 3L
1,581 Elo+
Party 3
Mulan
Mulan
killdnds
Mulan
Level 109
God Stats
3W - 2L
1,434 SR
Queue Stats
3W - 3L
1,581 Elo+
Party 3
Team Averages
Level 118
1,601 SR
1,542 Elo+

VS

Team Averages
Level 84
1,434 SR
1,427 Elo+
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
CauanThomaz203
Ullr
Level 48
God Stats
3W - 3L
1,295 SR
Queue Stats
76W - 88L
1,440 Elo+
Party 1
Neith
Neith
DuilioNarvaez
Neith
Level 107
God Stats
13W - 9L
1,675 SR
Queue Stats
137W - 175L
1,437 Elo+
Party 2
Janus
Janus
saokym
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,489 Elo+
Solo
Fenrir
Fenrir
splay-syntax10
Fenrir
Level 29
God Stats
0W - 3L
1,201 SR
Queue Stats
42W - 59L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 2 / 6
12,786
581
22,154
21,644
12,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
15
2 / 1 / 11
10,549
480
7,295
18,433
21,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 5 / 8
10,501
477
14,841
16,820
7,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 1 / 7
11,895
541
12,447
13,907
6,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mulan
killdnds
Mulan
20
5 / 0 / 5
12,800
582
21,336
22,039
17,504
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 7 / 1
10,371
471
11,825
29,436
34,595
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 4 / 1
10,162
462
6,437
18,760
9,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
2 / 7 / 3
10,418
474
14,242
17,315
9,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
saokym
Janus
17
1 / 7 / 1
9,973
453
8,429
18,224
6,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 7 / 2
9,795
445
5,894
26,511
22,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
16
31
Kills
8
9
Deaths
32
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
7
1
0.36
L
1
4
1
0.38
W
16
2
6
9.5
W
Artio
2
1
11
7.5
L
2
7
3
0.5
W
2
5
8
1.2
W
6
1
7
9.5
W
Mulan
killdnds
Mulan
5
0
5
7.5
L
Janus
saokym
Janus
1
7
1
0.21
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,073
Damage
46,827
92,843
Taken
110,246
66,069
Mitigated
81,308
38,260
Healing
22,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,825
857
0
4,075
29,436
34,595
0
1,998
27,438
0
70,342
L
6,437
2,802
0
8,055
18,760
9,037
189
1,786
16,974
0
93,168
W
22,154
6,597
0
9,443
21,644
12,612
471
1,605
20,039
0
107,362
W
Artio
7,295
1,889
863
5,453
18,433
21,467
108
1,270
17,163
30,868
0
L
14,242
5,517
0
2,959
17,315
9,017
3,645
2,708
14,607
0
89,294
W
14,841
9,388
318
5,460
16,820
7,604
3,333
1,198
15,622
0
73,353
W
12,447
1,183
773
4,258
13,907
6,882
970
3,869
10,038
103,467
0
W
Mulan
killdnds
Mulan
21,336
4,037
0
11,692
22,039
17,504
1,578
1,193
20,846
743
117,980
L
Janus
saokym
Janus
8,429
197
102
4,024
18,224
6,442
0
5,423
12,801
87,271
0
L
5,894
2,161
0
3,605
26,511
22,217
227
7,991
18,520
229
33,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,531
Gold Earned
50,719
634
Minions Killed
593
0
Camps Cleared
0
2,171,565
Distance Traveled
1,892,609
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,371
471
102
5
0
388,477
2
L
Ullr
10,162
462
156
7
0
373,421
3
W
Fenrir
12,786
581
121
6
0
455,010
8
W
Artio
10,549
480
44
2
0
488,762
3
L
Neith
10,418
474
146
7
0
342,904
3
W
Cupid
10,501
477
107
5
0
345,273
0
W
Ra
11,895
541
173
8
0
429,685
0
W
Mulan
12,800
582
189
9
0
452,835
5
L
Janus
9,973
453
141
6
0
414,458
3
L
Fenrir
9,795
445
48
2
0
373,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role