Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Doril75
Persephone
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 118L
1,483 Elo+
Party 1
Hercules
Hercules
Grendaleez
Hercules
Level 137
God Stats
0W - 3L
1,220 SR
Queue Stats
105W - 115L
1,447 Elo+
Party 1
Artio
Artio
PeppermintTee
Artio
Level 100
God Stats
14W - 20L
1,420 SR
Queue Stats
509W - 592L
1,490 Elo+
Party 3
Bastet
Bastet
elusorygem
Bastet
Level 146
God Stats
58W - 49L
1,637 SR
Queue Stats
685W - 767L
1,442 Elo+
Party 3
Team Averages
Level 119
1,455 SR
1,472 Elo+

VS

Team Averages
Level 116
1,608 SR
1,606 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JeefyJuff
Danzaburou
Level 44
God Stats
9W - 1L
1,848 SR
Queue Stats
13W - 3L
1,666 Elo+
Party 2
Shiva
Shiva
Nikon1k
Shiva
Level 160
God Stats
17W - 11L
1,582 SR
Queue Stats
420W - 307L
1,634 Elo+
Party 2
Erlang Shen
Erlang Shen
Shaftington
Erlang Shen
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 176L
1,611 Elo+
Party 2
The Morrigan
The Morrigan
Silenhuntr
The Morrigan
Level 142
God Stats
8W - 11L
1,608 SR
Queue Stats
193W - 141L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
0 / 4 / 1
9,643
964
7,450
15,459
6,334
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
Doril75
Persephone
15
0 / 3 / 1
9,849
985
8,923
13,888
5,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Grendaleez
Hercules
15
0 / 3 / 0
9,299
930
9,030
20,031
23,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 4 / 0
9,353
935
5,836
22,881
19,744
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bastet
elusorygem
Bastet
15
0 / 4 / 1
9,752
975
7,732
16,977
8,329
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

186

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
6 / 0 / 11
11,743
1,174
24,223
4,652
2,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
JeefyJuff
Danzaburou
16
2 / 0 / 12
10,620
1,062
6,554
3,490
1,993
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
Nikon1k
Shiva
17
4 / 0 / 14
11,261
1,126
22,991
13,754
15,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
Shaftington
Erlang Shen
16
2 / 1 / 11
11,434
1,143
16,128
18,100
19,756
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Morrigan
Silenhuntr
The Morrigan
16
4 / 0 / 12
10,775
1,078
14,480
2,954
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
78
1
Kills
18
18
Deaths
1
3
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
4
1
0.13
W
Nu Wa
 
Nu Wa
6
0
11
11.5
L
Persephone
Doril75
Persephone
0
3
1
0.17
L
Hercules
Grendaleez
Hercules
0
3
0
0
W
Danzaburou
JeefyJuff
Danzaburou
2
0
12
8
W
Shiva
Nikon1k
Shiva
4
0
14
11
L
1
4
0
0.25
W
Erlang Shen
Shaftington
Erlang Shen
2
1
11
7.5
W
The Morrigan
Silenhuntr
The Morrigan
4
0
12
10
L
Bastet
elusorygem
Bastet
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,971
Damage
84,376
89,236
Taken
42,950
63,242
Mitigated
40,600
13,968
Healing
12,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,450
2,310
0
440
15,459
6,334
0
5,519
9,598
0
46,158
W
Nu Wa
 
Nu Wa
24,223
6,092
736
1,578
4,652
2,172
0
1,794
2,858
58,799
0
L
Persephone
Doril75
Persephone
8,923
288
379
1,015
13,888
5,459
0
6,797
7,053
39,773
0
L
Hercules
Grendaleez
Hercules
9,030
2,946
0
2,432
20,031
23,376
0
7,369
12,493
0
27,309
W
Danzaburou
JeefyJuff
Danzaburou
6,554
3,069
0
931
3,490
1,993
0
803
2,687
0
13,134
W
Shiva
Nikon1k
Shiva
22,991
2,857
1,298
2,044
13,754
15,074
0
4,980
8,774
0
42,367
L
5,836
293
4,224
4,043
22,881
19,744
0
11,261
11,253
16,367
0
W
Erlang Shen
Shaftington
Erlang Shen
16,128
8,376
1,146
4,690
18,100
19,756
0
6,333
11,767
0
23,123
W
The Morrigan
Silenhuntr
The Morrigan
14,480
1,927
0
171
2,954
1,605
0
849
2,105
26,953
0
L
Bastet
elusorygem
Bastet
7,732
2,887
0
1,435
16,977
8,329
0
7,756
9,074
0
27,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,896
Gold Earned
55,833
221
Minions Killed
204
9
Camps Cleared
5
944,693
Distance Traveled
1,123,494
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,643
964
69
7
0
164,801
2
W
Nu Wa
11,743
1,174
70
7
1
200,747
0
L
Persephone
9,849
985
60
6
2
186,313
1
L
Hercules
9,299
930
44
4
0
200,211
0
W
Danzaburou
10,620
1,062
25
3
2
225,395
0
W
Shiva
11,261
1,126
51
5
0
253,704
0
L
Artio
9,353
935
16
2
0
193,187
0
W
Erlang Shen
11,434
1,143
20
2
1
231,567
0
W
The Morrigan
10,775
1,078
38
4
1
212,081
0
L
Bastet
9,752
975
32
3
7
200,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role