Player Matchup

Bacchus
Bacchus
Cold-Artorias
Bacchus
Level 125
God Stats
2W - 6L
1,369 SR
Queue Stats
62W - 73L
1,409 Elo+
Party 1
Nox
Nox
LeoBUTTERSstotch
Nox
Level 109
God Stats
5W - 5L
1,525 SR
Queue Stats
61W - 89L
1,364 Elo+
Party 1
Skadi
Skadi
f1icker
Skadi
Level 115
God Stats
14W - 12L
1,398 SR
Queue Stats
118W - 161L
1,399 Elo+
Solo
Team Averages
Level 116
1,430 SR
1,391 Elo+

VS

Team Averages
Level 96
1,544 SR
1,620 Elo+
Kuzenbo
Kuzenbo
BX_GUNNAZ
Kuzenbo
Level 153
God Stats
11W - 10L
1,755 SR
Queue Stats
518W - 337L
1,739 Elo+
Party 2
Thor
Thor
Hair Metal 82
Thor
Level 124
God Stats
2W - 1L
1,377 SR
Queue Stats
245W - 261L
1,408 Elo+
Solo
Hel
Hel
JaWnSw3AtY
Hel
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 30L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
2 / 1 / 2
8,057
620
6,819
9,855
11,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 4 / 4
7,888
607
5,746
9,453
4,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
f1icker
Skadi
12
2 / 5 / 2
8,200
631
9,150
14,614
6,017
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BX_GUNNAZ
Kuzenbo
14
4 / 2 / 3
8,886
684
9,113
11,576
15,220
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 2 / 4
8,165
628
5,995
10,751
4,964
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 1 / 5
9,405
723
15,961
11,726
5,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
4
Kills
10
10
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BX_GUNNAZ
Kuzenbo
4
2
3
2.75
L
Bacchus
2
1
2
3
W
1
2
4
1.5
W
5
1
5
7.5
L
0
4
4
0.5
L
Skadi
f1icker
Skadi
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,715
Damage
31,069
33,922
Taken
34,053
22,211
Mitigated
25,688
2,719
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BX_GUNNAZ
Kuzenbo
9,113
2,761
0
805
11,576
15,220
134
3,739
7,837
25,074
0
L
Bacchus
6,819
1,176
0
606
9,855
11,817
0
4,946
4,909
11,370
0
W
5,995
781
0
527
10,751
4,964
772
4,922
5,829
0
21,237
W
15,961
1,162
2,564
6,570
11,726
5,504
380
4,293
7,433
46,616
0
L
5,746
1,161
0
1,423
9,453
4,377
0
8,098
1,355
33,660
0
L
Skadi
f1icker
Skadi
9,150
3,909
0
690
14,614
6,017
0
12,375
2,239
0
31,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,145
Gold Earned
26,456
125
Minions Killed
147
3
Camps Cleared
8
709,474
Distance Traveled
706,043
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,886
684
27
2
3
229,034
1
L
Bacchus
8,057
620
10
1
1
268,569
1
W
Thor
8,165
628
33
3
1
223,396
5
W
Hel
9,405
723
87
7
4
253,613
1
L
Nox
7,888
607
73
6
1
216,165
5
L
Skadi
8,200
631
42
3
1
224,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role