Player Matchup

Mercury
Mercury
Eversal
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 30L
1,460 Elo+
Party 1
Ravana
Ravana
Neuro-dex
Ravana
Level 89
God Stats
2W - 2L
1,656 SR
Queue Stats
45W - 38L
1,428 Elo+
Party 1
Nu Wa
Nu Wa
TheWhonAndOnly
Nu Wa
Level 98
God Stats
0W - 1L
1,440 SR
Queue Stats
49W - 37L
1,451 Elo+
Party 1
Team Averages
Level 71
1,532 SR
1,446 Elo+

VS

Team Averages
Level 39
1,420 SR
1,251 Elo+
Guan Yu
Guan Yu
Cudiizone
Guan Yu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,306 Elo+
Party 2
Sylvanus
Sylvanus
staygoldcris
Sylvanus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 21L
1,298 Elo+
Party 2
Danzaburou
Danzaburou
tengrams
Danzaburou
Level 17
God Stats
1W - 3L
1,259 SR
Queue Stats
3W - 14L
1,148 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Eversal
Mercury
19
4 / 11 / 5
14,908
621
22,183
24,277
13,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
Neuro-dex
Ravana
18
0 / 6 / 6
13,492
562
11,350
31,540
48,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

20
7 / 4 / 4
17,239
718
47,411
17,183
7,073
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cudiizone
Guan Yu
20
3 / 2 / 16
16,689
695
13,377
31,562
56,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
staygoldcris
Sylvanus
18
1 / 7 / 17
14,546
606
10,307
35,016
58,456
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
tengrams
Danzaburou
20
17 / 2 / 4
19,668
820
43,883
33,009
21,929
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
11
Kills
21
21
Deaths
11
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Cudiizone
Guan Yu
3
2
16
5.5
L
Mercury
Eversal
Mercury
4
11
5
0.59
L
Ravana
Neuro-dex
Ravana
0
6
6
0.5
L
7
4
4
2.25
W
Sylvanus
staygoldcris
Sylvanus
1
7
17
1.36
W
Danzaburou
tengrams
Danzaburou
17
2
4
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,944
Damage
67,567
73,000
Taken
99,587
69,096
Mitigated
137,064
10,492
Healing
43,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Cudiizone
Guan Yu
13,377
1,165
4,708
6,358
31,562
56,679
0
13,779
17,583
0
45,546
L
Mercury
Eversal
Mercury
22,183
5,622
0
1,357
24,277
13,357
0
4,286
19,991
362
46,929
L
Ravana
Neuro-dex
Ravana
11,350
3,516
0
4,600
31,540
48,666
0
3,610
27,930
0
45,290
L
47,411
5,550
578
3,957
17,183
7,073
979
2,816
14,367
127,015
0
W
Sylvanus
staygoldcris
Sylvanus
10,307
2,544
10,368
9,457
35,016
58,456
844
17,933
17,083
33,001
0
W
Danzaburou
tengrams
Danzaburou
43,883
33,681
0
12,588
33,009
21,929
3,011
17,259
15,750
0
171,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,639
Gold Earned
50,903
265
Minions Killed
297
8
Camps Cleared
9
1,190,501
Distance Traveled
1,141,167
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
16,689
695
48
2
4
435,589
0
L
Mercury
14,908
621
49
2
2
380,453
2
L
Ravana
13,492
562
67
3
4
417,816
5
L
Nu Wa
17,239
718
149
6
2
392,232
4
W
Sylvanus
14,546
606
32
1
0
335,647
5
W
Danzaburou
19,668
820
217
9
5
369,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role