Player Matchup

Hercules
Hercules
Bronze I
ClouddClout
Hercules
Bronze I
Level 84
God Stats
0W - 8L
1,400 SR
Queue Stats
8W - 34L
997 MMR
Solo
Scylla
Scylla
Silver III
Xx_sebaxX
Scylla
Silver III
Level 108
God Stats
2W - 4L
1,437 SR
Queue Stats
26W - 40L
953 MMR
Party 2
Heimdallr
Heimdallr
Gold IV
crisz0r
Heimdallr
Gold IV
Level 140
God Stats
0W - 2L
1,335 SR
Queue Stats
60W - 75L
1,171 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,391 SR
1,041 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,570 SR
1,325 MMR
Atlas
Atlas
Silver V
 
Atlas
Silver V
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold V
FatalShotz420
Chaac
Gold V
Level 118
God Stats
13W - 11L
1,685 SR
Queue Stats
22W - 21L
1,479 MMR
Party 1
Sol
Sol
Silver V
PrinceTerryl
Sol
Silver V
Level 146
God Stats
1W - 1L
1,524 SR
Queue Stats
9W - 21L
997 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ClouddClout
Hercules
13
1 / 6 / 1
8,649
577
9,550
26,121
30,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Xx_sebaxX
Scylla
13
0 / 6 / 0
8,839
589
8,720
12,554
4,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
crisz0r
Heimdallr
12
1 / 7 / 1
8,610
574
8,583
17,756
8,266
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
Zhong KuiAnubis

VS

Bans
ZeusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
6 / 1 / 11
12,079
805
15,853
16,209
15,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
9 / 0 / 8
11,897
793
20,149
15,150
19,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

16
4 / 1 / 12
10,993
733
15,067
13,281
6,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
2
Kills
19
19
Deaths
2
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
6
1
11
11.5
L
Hercules
ClouddClout
Hercules
1
6
1
0.25
W
9
0
8
13
W
4
1
12
10
L
Scylla
Xx_sebaxX
Scylla
0
6
0
0
L
Heimdallr
crisz0r
Heimdallr
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,853
Damage
51,069
56,431
Taken
44,640
43,332
Mitigated
41,636
7,067
Healing
25,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
15,853
5,520
1,056
7,931
16,209
15,300
215
3,091
13,118
27,195
0
L
Hercules
ClouddClout
Hercules
9,550
4,426
221
4,281
26,121
30,246
0
15,335
10,265
0
15,607
W
20,149
2,748
1,419
9,628
15,150
19,969
162
4,248
10,902
0
67,295
W
15,067
5,490
0
5,850
13,281
6,367
2,437
1,804
11,477
43,633
4,786
L
Scylla
Xx_sebaxX
Scylla
8,720
1,348
0
452
12,554
4,820
0
6,092
6,105
40,626
0
L
Heimdallr
crisz0r
Heimdallr
8,583
2,249
0
2,113
17,756
8,266
0
8,604
8,764
0
37,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,098
Gold Earned
34,969
139
Minions Killed
157
4
Camps Cleared
10
701,331
Distance Traveled
913,435
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,079
805
18
1
1
318,345
1
L
Hercules
8,649
577
13
1
0
225,733
1
W
Chaac
11,897
793
80
5
4
325,538
3
W
Sol
10,993
733
59
4
5
269,552
1
L
Scylla
8,839
589
67
4
1
231,188
1
L
Heimdallr
8,610
574
59
4
3
244,410
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role