Player Matchup

Geb
Geb
Ji Ji Jittabug
Geb
Level 64
God Stats
8W - 2L
1,766 SR
Queue Stats
9W - 2L
2,005 Elo+
Party 2
Bastet
Bastet
KaiserKoolAid
Bastet
Level 127
God Stats
34W - 17L
1,602 SR
Queue Stats
145W - 126L
1,637 Elo+
Party 2
Ra
Ra
TillerYeaYea
Ra
Level 156
God Stats
3W - 2L
1,644 SR
Queue Stats
128W - 115L
1,681 Elo+
Party 2
Team Averages
Level 116
1,671 SR
1,774 Elo+

VS

Team Averages
Level 123
1,672 SR
1,561 Elo+
Olorun
Olorun
GatorHunter9681
Olorun
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 51L
1,516 Elo+
Party 1
Atlas
Atlas
StoneSnail96045
Atlas
Level 135
God Stats
0W - 1L
1,958 SR
Queue Stats
16W - 12L
1,643 Elo+
Party 1
Hun Batz
Hun Batz
The Game Logic
Hun Batz
Level 126
God Stats
1W - 2L
1,559 SR
Queue Stats
43W - 41L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 7
9,119
760
6,227
9,650
10,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 0 / 5
8,362
697
14,977
8,851
3,912
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
4 / 1 / 3
8,721
727
11,091
7,591
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,060
588
6,008
9,105
3,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 1
7,424
619
8,478
15,850
14,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
12
1 / 2 / 2
7,372
614
4,496
10,717
4,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
3
3
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
2
2
7
2.75
W
3
0
5
5.5
L
2
3
1
0.83
L
Hun Batz
1
2
2
1
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,295
Damage
18,982
26,092
Taken
35,672
18,147
Mitigated
22,705
10,637
Healing
3,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,008
3,342
685
1,844
9,105
3,789
0
4,829
4,110
19,703
0
W
6,227
772
561
2,798
9,650
10,875
0
3,912
5,391
10,441
0
W
14,977
3,833
0
2,459
8,851
3,912
546
5,001
3,506
0
29,400
L
8,478
2,084
0
450
15,850
14,376
0
7,128
8,312
18,397
0
L
Hun Batz
4,496
474
0
894
10,717
4,540
0
4,725
5,854
0
22,510
W
11,091
946
1,850
2,969
7,591
3,360
55
4,661
2,320
44,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,202
Gold Earned
21,856
125
Minions Killed
115
8
Camps Cleared
4
751,613
Distance Traveled
651,145
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,060
588
44
4
3
201,096
3
W
Geb
9,119
760
11
1
1
230,742
4
W
Bastet
8,362
697
27
2
3
268,418
1
L
Atlas
7,424
619
24
2
0
228,020
5
L
Hun Batz
7,372
614
47
4
1
222,029
0
W
Ra
8,721
727
87
7
4
252,453
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role