Player Matchup

Horus
Horus
Eversal
Horus
Level 27
God Stats
4W - 0L
1,862 SR
Queue Stats
39W - 30L
1,452 Elo+
Party 2
Merlin
Merlin
Neuro-dex
Merlin
Level 88
God Stats
4W - 4L
1,528 SR
Queue Stats
45W - 38L
1,420 Elo+
Party 2
Cthulhu
Cthulhu
TheWhonAndOnly
Cthulhu
Level 98
God Stats
2W - 2L
1,485 SR
Queue Stats
49W - 37L
1,443 Elo+
Party 2
Team Averages
Level 71
1,625 SR
1,438 Elo+

VS

Team Averages
Level 54
1,501 SR
1,377 Elo+
Cerberus
Cerberus
Logisticjeans
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,176 Elo+
Party 1
Nox
Nox
Xaelyna
Nox
Level 148
God Stats
0W - 3L
1,502 SR
Queue Stats
7W - 11L
1,456 Elo+
Party 1
Thanatos
Thanatos
bloodfalcon98
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Eversal
Horus
17
4 / 4 / 16
12,489
735
13,393
17,747
13,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Neuro-dex
Merlin
18
5 / 2 / 11
12,759
751
17,236
11,056
4,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
11 / 4 / 9
13,552
797
16,674
17,942
13,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Logisticjeans
Cerberus
16
1 / 6 / 6
11,395
670
6,408
23,246
28,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nox
16
1 / 5 / 9
10,924
643
11,313
12,330
6,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
bloodfalcon98
Thanatos
17
8 / 9 / 1
13,052
768
10,893
19,797
9,580
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
20
Kills
10
10
Deaths
20
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
Eversal
Horus
4
4
16
3
L
Cerberus
Logisticjeans
Cerberus
1
6
6
0.67
W
Merlin
Neuro-dex
Merlin
5
2
11
5.25
W
11
4
9
3.88
L
Nox
1
5
9
1.1
L
Thanatos
bloodfalcon98
Thanatos
8
9
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,303
Damage
28,614
46,745
Taken
55,373
31,378
Mitigated
44,148
12,391
Healing
12,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Eversal
Horus
13,393
6,375
3,125
5,178
17,747
13,485
534
6,748
10,999
0
27,994
L
Cerberus
Logisticjeans
Cerberus
6,408
847
0
3,294
23,246
28,484
0
14,017
8,139
23,105
0
W
Merlin
Neuro-dex
Merlin
17,236
955
0
935
11,056
4,505
1,106
5,693
5,363
60,473
0
W
16,674
563
590
2,563
17,942
13,388
0
6,444
11,498
55,347
0
L
Nox
11,313
683
0
767
12,330
6,084
448
7,365
4,489
39,878
0
L
Thanatos
bloodfalcon98
Thanatos
10,893
1,850
0
8,138
19,797
9,580
73
11,424
7,778
0
29,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,800
Gold Earned
35,371
217
Minions Killed
164
12
Camps Cleared
3
915,180
Distance Traveled
838,762
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,489
735
29
2
5
315,016
1
L
Cerberus
11,395
670
49
3
0
284,042
0
W
Merlin
12,759
751
105
6
5
294,958
1
W
Cthulhu
13,552
797
83
5
2
305,206
5
L
Nox
10,924
643
84
5
1
258,437
4
L
Thanatos
13,052
768
31
2
2
296,283
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role