Player Matchup

Heimdallr
Heimdallr
Faded Assassinn
Heimdallr
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 25L
1,252 Elo+
Party 2
Chaac
Chaac
FuK1Nh0gAN
Chaac
Level 109
God Stats
4W - 6L
1,500 SR
Queue Stats
66W - 87L
1,583 Elo+
Solo
Ah Puch
Ah Puch
TuftedAbyss4
Ah Puch
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 21L
1,247 Elo+
Party 2
Team Averages
Level 80
1,500 SR
1,361 Elo+

VS

Team Averages
Level 80
1,453 SR
1,336 Elo+
Hel
Hel
EvilerMuffin15
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,195 Elo+
Party 1
Khepri
Khepri
NeptunoX003
Khepri
Level 107
God Stats
1W - 1L
1,411 SR
Queue Stats
51W - 65L
1,355 Elo+
Party 1
Cupid
Cupid
SparerFir453
Cupid
Level 105
God Stats
6W - 4L
1,448 SR
Queue Stats
293W - 307L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Faded Assassinn
Heimdallr
20
7 / 2 / 7
14,834
706
20,881
15,505
7,893
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
20
5 / 2 / 9
14,718
701
14,669
23,169
24,083
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
TuftedAbyss4
Ah Puch
19
4 / 4 / 10
14,025
668
31,105
15,237
6,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 3
11,912
567
5,397
21,343
14,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Khepri
19
2 / 1 / 5
14,237
678
13,001
29,843
52,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
4 / 5 / 1
13,898
662
20,380
22,007
12,887
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
16
Kills
7
8
Deaths
16
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
10
3
0.25
W
Heimdallr
Faded Assassinn
Heimdallr
7
2
7
5.25
W
Chaac
5
2
9
4.75
L
Khepri
2
1
5
4.5
L
4
5
1
0.9
W
Ah Puch
TuftedAbyss4
Ah Puch
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,655
Damage
38,778
53,911
Taken
73,193
38,969
Mitigated
80,300
16,164
Healing
8,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,397
361
1,239
1,207
21,343
14,771
0
9,509
11,834
27,196
0
W
Heimdallr
Faded Assassinn
Heimdallr
20,881
10,322
0
2,989
15,505
7,893
1,065
6,935
8,570
0
63,681
W
Chaac
14,669
2,508
0
11,905
23,169
24,083
592
7,324
15,845
3,548
55,931
L
Khepri
13,001
1,109
0
1,848
29,843
52,642
0
12,307
17,536
36,163
0
L
20,380
12,223
720
3,293
22,007
12,887
78
10,935
11,072
0
82,123
W
Ah Puch
TuftedAbyss4
Ah Puch
31,105
942
0
1,270
15,237
6,993
1,055
4,600
10,637
73,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,577
Gold Earned
40,047
240
Minions Killed
214
9
Camps Cleared
6
1,105,550
Distance Traveled
1,129,687
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,912
567
35
2
0
357,123
0
W
Heimdallr
14,834
706
67
3
1
352,813
0
W
Chaac
14,718
701
80
4
3
385,398
0
L
Khepri
14,237
678
39
2
2
421,884
0
L
Cupid
13,898
662
140
7
4
350,680
3
W
Ah Puch
14,025
668
93
4
5
367,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role