Player Matchup

Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
AztecLoco
Chernobog
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
295W - 88L
1,814 Elo+
Party 1
Freya
Freya
Jackaverted
Freya
Level 160
God Stats
57W - 44L
1,512 SR
Queue Stats
1,656W - 1,336L
1,681 Elo+
Party 1
Ares
Ares
gh0stp3wp3w
Ares
Level 127
God Stats
18W - 13L
1,506 SR
Queue Stats
1,497W - 991L
1,720 Elo+
Party 1
Da Ji
Da Ji
iStarFire
Da Ji
Level 158
God Stats
7W - 5L
1,386 SR
Queue Stats
965W - 316L
1,729 Elo+
Party 1
Team Averages
Level 126
1,481 SR
1,689 Elo+

VS

Team Averages
Level 85
1,415 SR
1,451 Elo+
Tyr
Tyr
 
Tyr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ArchGrey
Hercules
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 120L
1,467 Elo+
Party 2
Hera
Hera
DUSSEPAPI4476
Hera
Level 90
God Stats
8W - 7L
1,416 SR
Queue Stats
424W - 413L
1,467 Elo+
Solo
Scylla
Scylla
gourgnourt
Scylla
Level 80
God Stats
0W - 3L
1,231 SR
Queue Stats
96W - 107L
1,437 Elo+
Party 2
Sol
Sol
seanyboi0311
Sol
Level 63
God Stats
3W - 2L
1,430 SR
Queue Stats
60W - 64L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
1 / 1 / 11
5,936
1,187
1,472
2,637
1,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
AztecLoco
Chernobog
11
5 / 0 / 8
6,637
1,327
7,203
3,562
1,812
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
7 / 1 / 8
7,221
1,444
3,637
6,118
3,214
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
2 / 1 / 10
6,491
1,298
3,807
6,798
5,564
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
iStarFire
Da Ji
10
0 / 2 / 14
5,758
1,152
6,057
4,968
2,842
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
0 / 2 / 0
4,282
856
954
2,850
2,084
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
ArchGrey
Hercules
10
2 / 4 / 1
5,181
1,036
2,233
7,355
5,753
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 2 / 2
4,633
927
4,144
3,651
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
gourgnourt
Scylla
11
0 / 3 / 2
4,853
971
1,386
4,599
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 4 / 1
5,137
1,027
3,794
4,994
1,834
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
15
Kills
4
5
Deaths
15
51
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
1
11
6.5
L
Tyr
 
Tyr
0
2
0
0
L
Hercules
ArchGrey
Hercules
2
4
1
0.63
W
Chernobog
AztecLoco
Chernobog
5
0
8
9
L
0
2
2
0.5
W
7
1
8
11
W
2
1
10
7
L
Scylla
gourgnourt
Scylla
0
3
2
0.33
W
Da Ji
iStarFire
Da Ji
0
2
14
3.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,176
Damage
12,511
24,083
Taken
23,449
14,842
Mitigated
13,472
9,478
Healing
1,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
1,472
121
1,564
207
2,637
1,410
865
1,327
1,310
8,494
0
L
Tyr
 
Tyr
954
45
89
201
2,850
2,084
0
1,102
1,748
0
1,027
L
Hercules
ArchGrey
Hercules
2,233
566
0
309
7,355
5,753
0
2,832
4,523
0
4,414
W
Chernobog
AztecLoco
Chernobog
7,203
3,859
0
1,214
3,562
1,812
960
1,505
2,057
0
15,125
L
4,144
617
0
185
3,651
1,547
0
1,901
1,750
7,165
0
W
3,637
1,091
1,692
2,104
6,118
3,214
1,504
2,548
3,448
9,572
0
W
3,807
105
0
908
6,798
5,564
29
1,399
5,281
5,417
0
L
Scylla
gourgnourt
Scylla
1,386
76
0
250
4,599
2,254
0
991
3,608
4,932
0
W
Da Ji
iStarFire
Da Ji
6,057
1,637
1,081
708
4,968
2,842
453
2,081
2,663
0
7,420
L
3,794
731
0
259
4,994
1,834
0
2,090
2,904
8,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,043
Gold Earned
24,086
53
Minions Killed
32
0
Camps Cleared
0
521,582
Distance Traveled
368,834
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,936
1,187
16
3
0
98,914
2
L
Tyr
4,282
856
2
0
0
24,890
0
L
Hercules
5,181
1,036
7
1
0
76,215
0
W
Chernobog
6,637
1,327
15
3
0
94,449
1
L
Hera
4,633
927
11
2
0
102,216
2
W
Freya
7,221
1,444
14
3
0
114,943
1
W
Ares
6,491
1,298
3
1
0
120,150
1
L
Scylla
4,853
971
4
1
0
90,671
0
W
Da Ji
5,758
1,152
5
1
0
93,126
2
L
Sol
5,137
1,027
8
2
0
74,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role