Player Matchup

He Bo
He Bo
END5127
He Bo
Level 153
God Stats
3W - 3L
1,788 SR
Queue Stats
194W - 121L
1,726 Elo+
Party 1
Hercules
Hercules
SavageRex88
Hercules
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
191W - 66L
1,734 Elo+
Party 1
Ullr
Ullr
ggriffith1010
Ullr
Level 151
God Stats
7W - 1L
1,817 SR
Queue Stats
267W - 131L
1,682 Elo+
Party 1
Team Averages
Level 115
1,702 SR
1,714 Elo+

VS

Team Averages
Level 83
1,561 SR
1,284 Elo+
Izanami
Izanami
BR4VEWET
Izanami
Level 37
God Stats
6W - 6L
1,456 SR
Queue Stats
7W - 16L
1,281 Elo+
Party 2
Anubis
Anubis
Livinglegend720
Anubis
Level 109
God Stats
1W - 1L
1,719 SR
Queue Stats
7W - 13L
1,300 Elo+
Party 2
Cthulhu
Cthulhu
MandatorySky528
Cthulhu
Level 102
God Stats
1W - 2L
1,508 SR
Queue Stats
13W - 20L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
END5127
He Bo
17
6 / 6 / 13
12,356
824
15,611
16,303
5,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SavageRex88
Hercules
13
3 / 6 / 10
9,887
659
8,274
14,254
11,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
14 / 2 / 5
12,556
837
23,570
11,294
5,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BR4VEWET
Izanami
13
2 / 9 / 2
9,270
618
8,012
18,152
7,074
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 9 / 5
10,581
705
9,899
16,287
9,093
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
9 / 5 / 3
12,297
820
13,647
20,868
24,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
23
Kills
14
14
Deaths
23
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
BR4VEWET
Izanami
2
9
2
0.33
W
He Bo
END5127
He Bo
6
6
13
2.08
L
3
9
5
0.61
L
9
5
3
2.1
W
Hercules
SavageRex88
Hercules
3
6
10
1.33
W
14
2
5
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,455
Damage
31,558
41,851
Taken
55,307
23,472
Mitigated
41,029
4,537
Healing
8,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BR4VEWET
Izanami
8,012
5,622
212
1,933
18,152
7,074
350
3,533
14,433
0
32,027
W
He Bo
END5127
He Bo
15,611
472
91
3,065
16,303
5,969
33
10,246
6,057
43,037
0
L
9,899
286
0
2,476
16,287
9,093
235
6,084
9,863
32,629
0
L
13,647
779
418
3,781
20,868
24,862
0
5,292
15,198
33,637
0
W
Hercules
SavageRex88
Hercules
8,274
2,380
0
1,377
14,254
11,940
0
8,578
5,676
0
16,743
W
23,570
9,325
0
4
11,294
5,563
0
4,978
6,316
0
47,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,799
Gold Earned
32,148
146
Minions Killed
137
6
Camps Cleared
7
732,837
Distance Traveled
760,048
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,270
618
57
4
5
237,844
1
W
He Bo
12,356
824
71
5
3
243,461
4
L
Anubis
10,581
705
47
3
1
221,185
5
L
Cthulhu
12,297
820
33
2
1
301,019
2
W
Hercules
9,887
659
20
1
0
233,231
1
W
Ullr
12,556
837
55
4
3
256,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role