Player Matchup

Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Masters
Th3 Grindfather
Scylla
Masters
Level 128
God Stats
404W - 254L
1,732 SR
Queue Stats
659W - 405L
2,485 MMR
Party 1
Cabrakan
Cabrakan
Masters
iTz x CrusaderX
Cabrakan
Masters
Level 147
God Stats
647W - 351L
1,755 SR
Queue Stats
706W - 457L
2,419 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 145
1,663 SR
2,135 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,656 SR
1,699 MMR
Mulan
Mulan
Platinum III
KingHopp3r
Mulan
Platinum III
Level 130
God Stats
6W - 5L
1,637 SR
Queue Stats
131W - 106L
1,737 MMR
Party 2
Merlin
Merlin
Platinum V
Truly Purge
Merlin
Platinum V
Level 155
God Stats
6W - 1L
1,962 SR
Queue Stats
130W - 106L
1,637 MMR
Party 2
Serqet
Serqet
Platinum II
macginn
Serqet
Platinum II
Level 146
God Stats
41W - 33L
1,369 SR
Queue Stats
524W - 541L
1,722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
5 / 2 / 5
8,175
818
7,833
6,680
2,967
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 8
7,451
745
8,705
4,207
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
12
4 / 1 / 6
8,447
845
4,902
13,117
15,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
BastetAtlasAh Muzen CabAchillesThoth

VS

Bans
ShivaPersephoneArtemisBaron SamediHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
1 / 5 / 1
6,554
655
4,268
10,584
10,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
13
2 / 1 / 1
7,498
750
9,805
4,215
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
macginn
Serqet
10
0 / 5 / 2
6,209
621
4,517
9,330
4,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
2
5
3.75
L
Mulan
1
5
1
0.3
W
2
0
8
6
L
Merlin
2
1
1
2.5
W
Cabrakan
4
1
6
7
L
Serqet
macginn
Serqet
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,440
Damage
18,590
24,004
Taken
24,129
19,769
Mitigated
16,419
6,635
Healing
2,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,833
3,454
0
1,191
6,680
2,967
189
1,990
4,123
0
26,303
L
Mulan
4,268
335
0
798
10,584
10,444
0
5,685
4,899
0
11,118
W
8,705
641
0
1,275
4,207
1,699
0
1,813
1,912
34,580
0
L
Merlin
9,805
921
0
1,000
4,215
1,724
0
2,690
1,525
38,593
0
W
Cabrakan
4,902
1,043
0
4,169
13,117
15,103
0
5,093
6,893
9,055
0
L
Serqet
macginn
Serqet
4,517
946
0
688
9,330
4,251
0
5,571
3,759
0
9,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,073
Gold Earned
20,261
125
Minions Killed
117
6
Camps Cleared
3
552,865
Distance Traveled
555,886
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,175
818
51
5
4
185,356
2
L
Mulan
6,554
655
20
2
0
179,459
5
W
Scylla
7,451
745
69
7
2
196,429
5
L
Merlin
7,498
750
84
8
1
179,781
5
W
Cabrakan
8,447
845
5
1
0
171,080
1
L
Serqet
6,209
621
13
1
2
196,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role