Player Matchup

Sol
Sol
AyoFlamingo
Sol
Level 28
God Stats
0W - 2L
1,164 SR
Queue Stats
1W - 6L
1,152 Elo+
Party 1
Da Ji
Da Ji
DjThumbThumb
Da Ji
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,416 Elo+
Party 1
Khepri
Khepri
SteampunkSoldier
Khepri
Level 68
God Stats
1W - 3L
1,493 SR
Queue Stats
4W - 11L
1,357 Elo+
Party 1
Team Averages
Level 65
1,386 SR
1,308 Elo+

VS

Team Averages
Level 110
1,527 SR
1,558 Elo+
Chang'e
Chang'e
 
Chang'e
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Eseqx
Ah Muzen Cab
Level 160
God Stats
3W - 0L
1,593 SR
Queue Stats
11W - 11L
1,499 Elo+
Party 2
Cerberus
Cerberus
T42K1
Cerberus
Level 145
God Stats
1W - 0L
1,487 SR
Queue Stats
7W - 6L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,129
613
5,721
8,831
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 4 / 0
6,017
602
7,847
10,076
3,988
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 4 / 0
6,559
656
5,416
13,524
11,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
2 / 0 / 11
7,715
772
5,950
5,509
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ah Muzen Cab
Eseqx
Ah Muzen Cab
14
9 / 0 / 4
8,792
879
14,449
6,285
2,907
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
T42K1
Cerberus
12
2 / 0 / 10
8,472
847
6,689
15,604
13,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
13
13
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
11
7.5
L
0
5
0
0
L
0
4
0
0
W
Ah Muzen Cab
Eseqx
Ah Muzen Cab
9
0
4
11
L
0
4
0
0
W
Cerberus
T42K1
Cerberus
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,984
Damage
27,088
32,431
Taken
27,398
19,286
Mitigated
19,020
3,838
Healing
12,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,950
798
2,299
2,195
5,509
2,153
630
2,277
3,232
15,685
0
L
5,721
2,897
0
405
8,831
3,326
218
3,648
5,183
16,920
3,101
L
7,847
1,349
0
240
10,076
3,988
195
3,493
6,583
0
16,333
W
Ah Muzen Cab
Eseqx
Ah Muzen Cab
14,449
5,318
0
2,541
6,285
2,907
1,239
2,967
3,318
0
43,052
L
5,416
1,162
153
3,040
13,524
11,972
0
5,610
7,914
13,926
0
W
Cerberus
T42K1
Cerberus
6,689
934
0
5,078
15,604
13,960
92
5,026
10,578
16,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,705
Gold Earned
24,979
82
Minions Killed
115
2
Camps Cleared
7
534,213
Distance Traveled
598,699
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,715
772
26
3
0
194,649
4
L
Sol
6,129
613
40
4
2
163,041
0
L
Da Ji
6,017
602
23
2
0
179,265
2
W
Ah Muzen Cab
8,792
879
61
6
3
196,654
0
L
Khepri
6,559
656
19
2
0
191,907
2
W
Cerberus
8,472
847
28
3
4
207,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role