Player Matchup

Horus
Horus
Gold IV
 
Horus
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
 
Neith
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold V
Ayothos
Cerberus
Gold V
Level 121
God Stats
2W - 1L
1,575 SR
Queue Stats
65W - 69L
1,415 MMR
Solo
Freya
Freya
Bronze V
CataPWNED
Freya
Bronze V
Level 155
God Stats
1W - 5L
1,500 SR
Queue Stats
140W - 135L
1,508 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Torodd
Ne Zha
Platinum IV
Level 160
God Stats
4W - 0L
1,918 SR
Queue Stats
240W - 246L
1,582 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,599 SR
1,501 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 105
1,489 SR
1,458 MMR
Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Silver III
Heterochromia98
Jing Wei
Silver III
Level 98
God Stats
1W - 1L
1,468 SR
Queue Stats
181W - 205L
1,265 MMR
Solo
Ymir
Ymir
Silver III
Luisyjose24
Ymir
Silver III
Level 120
God Stats
1W - 2L
1,517 SR
Queue Stats
9W - 13L
1,467 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Zyhrow
Baron Samedi
Bronze III
Level 109
God Stats
0W - 1L
1,832 SR
Queue Stats
2W - 3L
1,659 MMR
Party 1
Mulan
Mulan
Bronze III
geshopicha
Mulan
Bronze III
Level 41
God Stats
0W - 2L
1,127 SR
Queue Stats
2W - 5L
1,399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 0 / 3
7,501
682
7,896
8,226
5,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
 
Neith
12
4 / 0 / 1
7,192
654
6,135
4,040
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cerberus
Ayothos
Cerberus
11
3 / 2 / 4
6,722
611
4,053
7,287
4,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Freya
CataPWNED
Freya
11
5 / 1 / 3
6,748
613
9,210
6,058
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
Torodd
Ne Zha
12
2 / 0 / 5
7,043
640
8,362
11,307
4,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AtlasCliodhnaChironAnubis

VS

Bans
BellonaMercuryKumbhakarnaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 2 / 0
5,507
501
3,384
10,437
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
8
1 / 6 / 2
5,369
488
3,228
9,068
2,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 4 / 3
4,925
448
2,487
11,740
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Zyhrow
Baron Samedi
8
0 / 2 / 1
4,702
427
2,463
4,397
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
9
0 / 2 / 0
5,264
479
4,352
11,127
4,489
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
16
Kills
2
3
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
3
3.5
W
Neith
 
Neith
4
0
1
4.5
L
Nemesis
 
Nemesis
1
2
0
0.5
W
Cerberus
Ayothos
Cerberus
3
2
4
2.5
W
Freya
CataPWNED
Freya
5
1
3
6.5
L
Jing Wei
1
6
2
0.33
L
0
4
3
0.38
W
Ne Zha
Torodd
Ne Zha
2
0
5
4.5
L
Baron Samedi
Zyhrow
Baron Samedi
0
2
1
0.25
L
Mulan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,656
Damage
15,914
36,918
Taken
46,769
18,881
Mitigated
18,218
18,908
Healing
11,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,896
3,454
112
4,773
8,226
5,439
0
354
7,872
0
49,400
W
Neith
 
Neith
6,135
3,090
0
2,604
4,040
1,462
1,862
820
3,220
0
50,932
L
Nemesis
 
Nemesis
3,384
1,217
0
3,680
10,437
3,618
0
582
9,768
0
26,636
W
Cerberus
Ayothos
Cerberus
4,053
500
121
2,107
7,287
4,896
63
564
6,723
26,432
0
W
Freya
CataPWNED
Freya
9,210
2,790
0
2,584
6,058
2,272
0
940
5,118
43,070
0
L
Jing Wei
3,228
1,965
0
1,355
9,068
2,572
0
6,746
2,026
0
24,205
L
2,487
1,028
0
1,638
11,740
5,845
0
5,075
6,342
16,220
0
W
Ne Zha
Torodd
Ne Zha
8,362
4,232
0
6,607
11,307
4,812
0
2,272
9,035
0
57,459
L
Baron Samedi
Zyhrow
Baron Samedi
2,463
129
231
1,210
4,397
1,694
0
220
4,146
21,092
0
L
Mulan
4,352
1,674
0
3,612
11,127
4,489
0
0
10,732
0
26,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,206
Gold Earned
25,767
411
Minions Killed
224
0
Camps Cleared
0
1,124,401
Distance Traveled
1,017,760
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,501
682
99
9
0
234,046
5
W
Neith
7,192
654
78
7
0
185,232
2
L
Nemesis
5,507
501
57
5
0
246,385
2
W
Cerberus
6,722
611
56
5
0
227,457
2
W
Freya
6,748
613
71
6
0
219,142
3
L
Jing Wei
5,369
488
49
4
0
214,563
4
L
Ymir
4,925
448
22
2
0
190,969
3
W
Ne Zha
7,043
640
107
10
0
258,524
3
L
Baron Samedi
4,702
427
34
3
0
175,605
3
L
Mulan
5,264
479
62
6
0
190,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role