Player Matchup

Cthulhu
Cthulhu
DryBorn
Cthulhu
Level 11
God Stats
2W - 3L
1,273 SR
Queue Stats
2W - 5L
1,228 Elo+
Party 2
Medusa
Medusa
GabrielMij
Medusa
Level 25
God Stats
4W - 2L
1,504 SR
Queue Stats
6W - 14L
1,331 Elo+
Party 2
Hera
Hera
MRblithe511
Hera
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 18L
1,383 Elo+
Party 2
Cliodhna
Cliodhna
Sagest17
Cliodhna
Level 23
God Stats
1W - 3L
1,182 SR
Queue Stats
3W - 9L
1,228 Elo+
Party 2
Vamana
Vamana
VANERA33
Vamana
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 24L
1,411 Elo+
Party 2
Team Averages
Level 40
1,392 SR
1,316 Elo+

VS

Team Averages
Level 64
1,609 SR
1,467 Elo+
Ymir
Ymir
BUNUNDERABRIDGE
Ymir
Level 60
God Stats
2W - 2L
1,674 SR
Queue Stats
65W - 79L
1,438 Elo+
Party 3
Neith
Neith
Phyriall
Neith
Level 151
God Stats
15W - 18L
1,514 SR
Queue Stats
228W - 238L
1,483 Elo+
Solo
Tiamat
Tiamat
Vexousuf
Tiamat
Level 13
God Stats
5W - 12L
1,500 SR
Queue Stats
9W - 18L
1,500 Elo+
Party 1
Da Ji
Da Ji
Wayvet
Da Ji
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 18L
1,500 Elo+
Party 1
Shiva
Shiva
aaspp
Shiva
Level 29
God Stats
6W - 10L
1,857 SR
Queue Stats
55W - 72L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DryBorn
Cthulhu
11
1 / 2 / 2
6,818
487
4,309
10,275
7,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
GabrielMij
Medusa
11
0 / 2 / 2
6,317
451
6,040
7,719
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 1 / 2
9,358
668
12,319
6,804
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
Sagest17
Cliodhna
12
3 / 2 / 5
7,689
549
7,155
11,806
4,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
VANERA33
Vamana
14
3 / 2 / 0
8,202
586
6,704
13,030
10,667
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
7,607
543
4,544
13,786
13,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Phyriall
Neith
11
2 / 1 / 1
6,791
485
8,759
7,573
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Vexousuf
Tiamat
11
1 / 3 / 2
6,176
441
2,901
9,215
5,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Wayvet
Da Ji
11
0 / 4 / 3
6,489
464
6,606
13,693
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shiva
aaspp
Shiva
12
1 / 3 / 1
7,333
524
8,404
13,124
14,756
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
13
Kills
7
9
Deaths
13
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
W
Cthulhu
DryBorn
Cthulhu
1
2
2
1
W
Medusa
GabrielMij
Medusa
0
2
2
0.5
W
6
1
2
7
L
Neith
Phyriall
Neith
2
1
1
2.5
W
Cliodhna
Sagest17
Cliodhna
3
2
5
2.75
W
Vamana
VANERA33
Vamana
3
2
0
1.5
L
Tiamat
Vexousuf
Tiamat
1
3
2
0.67
L
Da Ji
Wayvet
Da Ji
0
4
3
0.38
L
Shiva
aaspp
Shiva
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,527
Damage
31,214
49,634
Taken
57,391
28,836
Mitigated
42,643
15,839
Healing
15,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,544
1,034
0
2,756
13,786
13,833
150
5,046
8,740
21,495
0
W
Cthulhu
DryBorn
Cthulhu
4,309
431
229
1,804
10,275
7,803
140
2,667
7,608
17,633
0
W
Medusa
GabrielMij
Medusa
6,040
2,886
0
2,754
7,719
2,799
395
1,254
6,465
0
46,968
W
12,319
2,951
0
1,500
6,804
2,904
1,431
1,974
4,830
79,180
0
L
Neith
Phyriall
Neith
8,759
3,045
0
3,585
7,573
2,868
0
2,257
5,316
0
57,628
W
Cliodhna
Sagest17
Cliodhna
7,155
846
0
4,978
11,806
4,663
0
1,269
10,537
0
53,598
W
Vamana
VANERA33
Vamana
6,704
2,859
0
4,574
13,030
10,667
757
281
12,749
13
56,717
L
Tiamat
Vexousuf
Tiamat
2,901
527
0
1,160
9,215
5,615
407
4,440
4,775
32,125
0
L
Da Ji
Wayvet
Da Ji
6,606
1,592
0
5,212
13,693
5,571
0
4,885
8,808
0
48,509
L
Shiva
aaspp
Shiva
8,404
1,510
0
2,447
13,124
14,756
63
0
13,124
0
55,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,384
Gold Earned
34,396
435
Minions Killed
338
0
Camps Cleared
0
1,458,494
Distance Traveled
1,336,792
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,607
543
30
2
0
271,823
2
W
Cthulhu
6,818
487
30
2
0
293,972
4
W
Medusa
6,317
451
75
5
0
249,585
5
W
Hera
9,358
668
140
10
0
284,460
5
L
Neith
6,791
485
84
6
0
242,091
5
W
Cliodhna
7,689
549
81
6
0
333,903
4
W
Vamana
8,202
586
109
8
0
296,574
0
L
Tiamat
6,176
441
62
4
0
264,058
0
L
Da Ji
6,489
464
69
5
0
291,844
3
L
Shiva
7,333
524
93
7
0
266,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role