Player Matchup

Cthulhu
Cthulhu
IgNachín
Cthulhu
Level 160
God Stats
1W - 5L
1,260 SR
Queue Stats
511W - 287L
1,690 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Korpulenz
Tsukuyomi
Level 86
God Stats
2W - 5L
1,652 SR
Queue Stats
653W - 391L
1,687 Elo+
Party 1
Artemis
Artemis
ObesoTeton
Artemis
Level 92
God Stats
10W - 10L
1,877 SR
Queue Stats
273W - 171L
1,646 Elo+
Party 1
Team Averages
Level 113
1,596 SR
1,674 Elo+

VS

Team Averages
Level 117
1,508 SR
1,466 Elo+
Lancelot
Lancelot
HyakkimaruV
Lancelot
Level 94
God Stats
8W - 5L
1,331 SR
Queue Stats
240W - 242L
1,479 Elo+
Party 2
Thoth
Thoth
Yurihenrique13
Thoth
Level 155
God Stats
23W - 24L
1,454 SR
Queue Stats
1,036W - 1,164L
1,448 Elo+
Solo
Tyr
Tyr
enemygordo
Tyr
Level 102
God Stats
3W - 2L
1,740 SR
Queue Stats
120W - 124L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IgNachín
Cthulhu
20
4 / 3 / 3
14,479
658
24,625
32,856
36,311
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Korpulenz
Tsukuyomi
17
4 / 8 / 4
13,166
598
21,663
31,382
27,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
ObesoTeton
Artemis
16
2 / 8 / 3
12,522
569
15,802
25,663
10,959
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HyakkimaruV
Lancelot
18
8 / 6 / 6
14,457
657
20,564
29,482
20,979
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
9 / 2 / 8
16,315
742
44,290
20,649
10,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 2 / 16
15,092
686
16,429
31,985
47,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
10
Kills
19
19
Deaths
10
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Lancelot
HyakkimaruV
Lancelot
8
6
6
1.83
L
Cthulhu
IgNachín
Cthulhu
4
3
3
1.83
L
Tsukuyomi
Korpulenz
Tsukuyomi
4
8
4
0.75
L
Artemis
ObesoTeton
Artemis
2
8
3
0.44
W
9
2
8
6.5
W
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,090
Damage
81,283
89,901
Taken
82,116
74,658
Mitigated
78,419
9,066
Healing
26,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
HyakkimaruV
Lancelot
20,564
2,782
746
7,382
29,482
20,979
597
8,307
20,655
0
62,980
L
Cthulhu
IgNachín
Cthulhu
24,625
1,240
779
4,620
32,856
36,311
0
16,457
15,611
77,633
0
L
Tsukuyomi
Korpulenz
Tsukuyomi
21,663
4,527
0
1,901
31,382
27,388
0
15,411
15,262
0
41,639
L
Artemis
ObesoTeton
Artemis
15,802
6,166
0
1,766
25,663
10,959
0
11,118
14,125
0
37,691
W
44,290
781
278
6,635
20,649
10,209
990
9,470
11,035
99,296
0
W
16,429
1,103
0
11,256
31,985
47,231
295
7,183
23,839
0
34,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,167
Gold Earned
45,864
206
Minions Killed
230
7
Camps Cleared
10
1,110,899
Distance Traveled
1,211,999
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,457
657
61
3
7
422,685
0
L
Cthulhu
14,479
658
102
5
5
432,971
3
L
Tsukuyomi
13,166
598
50
2
2
362,881
5
L
Artemis
12,522
569
54
2
0
315,047
0
W
Thoth
16,315
742
130
6
2
376,901
2
W
Tyr
15,092
686
39
2
1
412,413
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role