Player Matchup

Amaterasu
Amaterasu
Masters
ArousedOnMain
Amaterasu
Masters
Level 81
God Stats
4W - 0L
1,782 SR
Queue Stats
167W - 94L
2,831 MMR
Solo
Anhur
Anhur
Masters
Bangswell
Anhur
Masters
Level 120
God Stats
8W - 10L
1,565 SR
Queue Stats
310W - 302L
2,853 MMR
Solo
Anubis
Anubis
Masters
Cyno
Anubis
Masters
Level 160
God Stats
7W - 10L
1,490 SR
Queue Stats
119W - 89L
3,119 MMR
Party 1
Shiva
Shiva
Grandmaster
Hurriwind
Shiva
Grandmaster
Level 160
God Stats
19W - 18L
1,644 SR
Queue Stats
490W - 465L
3,321 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
QuinJaMarcus
Baron Samedi
Masters
Level 143
God Stats
10W - 5L
1,789 SR
Queue Stats
277W - 223L
3,125 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 133
1,654 SR
3,050 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 106
1,591 SR
3,055 MMR
Sylvanus
Sylvanus
Masters
AJAlMES
Sylvanus
Masters
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 117L
2,774 MMR
Solo
Cupid
Cupid
Masters
CutestEevee
Cupid
Masters
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
285W - 248L
2,876 MMR
Party 2
Yemoja
Yemoja
Grandmaster
DameNWK
Yemoja
Grandmaster
Level 160
God Stats
11W - 10L
1,891 SR
Queue Stats
626W - 590L
3,399 MMR
Solo
Jing Wei
Jing Wei
Masters
Dastfer
Jing Wei
Masters
Level 66
God Stats
12W - 6L
1,736 SR
Queue Stats
138W - 107L
2,895 MMR
Party 2
Sobek
Sobek
Grandmaster
DeathGiverr
Sobek
Grandmaster
Level 83
God Stats
4W - 2L
1,330 SR
Queue Stats
107W - 43L
3,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ArousedOnMain
Amaterasu
10
1 / 1 / 2
5,812
581
4,625
10,958
7,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Bangswell
Anhur
10
5 / 1 / 1
6,189
619
6,825
7,325
2,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
Cyno
Anubis
10
2 / 1 / 6
5,707
571
5,161
6,731
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
Hurriwind
Shiva
9
2 / 1 / 5
6,099
610
6,851
8,470
6,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
QuinJaMarcus
Baron Samedi
11
3 / 0 / 0
5,909
591
7,437
4,689
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
MercuryKing ArthurCliodhna

VS

Bans
BellonaYu HuangDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AJAlMES
Sylvanus
8
0 / 3 / 0
5,170
517
3,916
10,313
4,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 3 / 1
5,132
513
6,198
7,185
1,898
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
DameNWK
Yemoja
8
1 / 3 / 3
5,112
511
2,669
8,131
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Dastfer
Jing Wei
8
1 / 1 / 1
5,137
514
5,671
6,500
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 0
4,788
479
3,921
9,541
4,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
13
Kills
4
4
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AJAlMES
Sylvanus
0
3
0
0
W
Amaterasu
ArousedOnMain
Amaterasu
1
1
2
2
W
Anhur
Bangswell
Anhur
5
1
1
5.5
L
2
3
1
0.83
W
Anubis
Cyno
Anubis
2
1
6
5
L
Yemoja
DameNWK
Yemoja
1
3
3
0.83
L
Jing Wei
Dastfer
Jing Wei
1
1
1
1.5
L
0
3
0
0
W
Shiva
Hurriwind
Shiva
2
1
5
4.5
W
Baron Samedi
QuinJaMarcus
Baron Samedi
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,899
Damage
22,375
38,173
Taken
41,670
21,414
Mitigated
15,073
17,618
Healing
16,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AJAlMES
Sylvanus
3,916
989
0
4,393
10,313
4,263
0
7,717
2,111
25,060
7,309
W
Amaterasu
ArousedOnMain
Amaterasu
4,625
2,161
0
6,399
10,958
7,063
0
2,318
8,640
0
43,656
W
Anhur
Bangswell
Anhur
6,825
3,507
0
3,202
7,325
2,971
0
1,266
6,059
0
44,975
L
6,198
3,497
253
2,218
7,185
1,898
0
869
6,316
0
38,251
W
Anubis
Cyno
Anubis
5,161
316
0
2,772
6,731
3,095
0
1,630
5,101
34,700
0
L
Yemoja
DameNWK
Yemoja
2,669
771
225
2,108
8,131
2,839
0
1,746
6,375
23,507
0
L
Jing Wei
Dastfer
Jing Wei
5,671
4,339
0
2,713
6,500
1,367
0
463
6,037
0
35,157
L
3,921
479
0
4,469
9,541
4,706
0
1,282
8,233
17,281
0
W
Shiva
Hurriwind
Shiva
6,851
2,022
178
2,616
8,470
6,279
0
1,943
6,527
0
23,473
W
Baron Samedi
QuinJaMarcus
Baron Samedi
7,437
1,263
280
2,171
4,689
2,006
0
2,880
1,809
34,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,716
Gold Earned
25,339
314
Minions Killed
279
0
Camps Cleared
0
947,502
Distance Traveled
905,346
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,170
517
67
7
0
152,472
2
W
Amaterasu
5,812
581
86
9
0
214,506
2
W
Anhur
6,189
619
78
8
0
157,501
4
L
Cupid
5,132
513
74
7
0
183,652
2
W
Anubis
5,707
571
59
6
0
190,247
0
L
Yemoja
5,112
511
45
5
0
181,924
1
L
Jing Wei
5,137
514
76
8
0
195,198
1
L
Sobek
4,788
479
17
2
0
192,100
9
W
Shiva
6,099
610
21
2
0
197,735
4
W
Baron Samedi
5,909
591
70
7
0
187,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role