Player Matchup

Artemis
Artemis
Gold III
 
Artemis
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
Babunda
Sylvanus
Silver I
Level 159
God Stats
3W - 4L
1,346 SR
Queue Stats
600W - 600L
1,213 MMR
Solo
Chang'e
Chang'e
Silver I
RedMemory
Chang'e
Silver I
Level 160
God Stats
5W - 3L
1,601 SR
Queue Stats
210W - 223L
1,264 MMR
Solo
Fenrir
Fenrir
Silver II
Vermiq
Fenrir
Silver II
Level 150
God Stats
0W - 2L
1,627 SR
Queue Stats
16W - 25L
1,295 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,515 SR
1,354 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 138
1,554 SR
1,491 MMR
Da Ji
Da Ji
Silver II
 
Da Ji
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Bronze II
 
Khepri
Bronze II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze V
CataPWNED
Neith
Bronze V
Level 155
God Stats
4W - 4L
1,947 SR
Queue Stats
140W - 135L
1,449 MMR
Solo
Danzaburou
Danzaburou
Silver III
Luisyjose24
Danzaburou
Silver III
Level 120
God Stats
1W - 0L
1,268 SR
Queue Stats
9W - 13L
1,408 MMR
Solo
Merlin
Merlin
Bronze III
Zyhrow
Merlin
Bronze III
Level 109
God Stats
1W - 0L
1,554 SR
Queue Stats
2W - 3L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 3 / 0
8,547
534
6,816
9,575
3,896
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
 
Cerberus
14
1 / 3 / 1
8,436
527
8,915
15,176
13,056
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sylvanus
Babunda
Sylvanus
10
0 / 5 / 3
7,090
443
4,315
19,328
17,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
RedMemory
Chang'e
14
2 / 3 / 1
8,159
510
6,561
11,265
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Vermiq
Fenrir
12
1 / 5 / 1
7,223
451
2,678
15,123
6,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
CliodhnaKing ArthurMercury

VS

Bans
ShivaAtlasKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
10 / 1 / 6
9,808
613
12,088
14,166
6,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
 
Khepri
12
1 / 0 / 8
8,309
519
4,103
9,285
7,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
CataPWNED
Neith
14
4 / 2 / 7
8,976
561
11,989
9,930
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Luisyjose24
Danzaburou
15
1 / 2 / 3
9,494
593
10,235
14,175
5,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Zyhrow
Merlin
15
3 / 1 / 5
9,610
601
8,979
8,012
3,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
6
Kills
19
19
Deaths
6
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
3
0
0.67
L
Cerberus
 
Cerberus
1
3
1
0.5
W
Da Ji
 
Da Ji
10
1
6
13
W
Khepri
 
Khepri
1
0
8
5
L
Sylvanus
Babunda
Sylvanus
0
5
3
0.3
W
Neith
CataPWNED
Neith
4
2
7
3.75
W
Danzaburou
Luisyjose24
Danzaburou
1
2
3
1.25
L
Chang'e
RedMemory
Chang'e
2
3
1
0.83
L
Fenrir
Vermiq
Fenrir
1
5
1
0.3
W
Merlin
Zyhrow
Merlin
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,285
Damage
47,394
70,467
Taken
55,568
45,019
Mitigated
27,477
24,777
Healing
24,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,816
2,992
0
4,125
9,575
3,896
1,446
818
8,757
0
68,832
L
Cerberus
 
Cerberus
8,915
425
0
5,176
15,176
13,056
232
739
14,397
65,298
0
W
Da Ji
 
Da Ji
12,088
3,614
0
4,993
14,166
6,507
439
3,691
10,475
0
53,666
W
Khepri
 
Khepri
4,103
605
2,903
3,936
9,285
7,161
28
2,868
6,417
23,609
0
L
Sylvanus
Babunda
Sylvanus
4,315
723
980
5,036
19,328
17,028
82
5,015
14,125
24,877
0
W
Neith
CataPWNED
Neith
11,989
6,124
0
3,250
9,930
4,933
730
3,073
6,857
0
76,286
W
Danzaburou
Luisyjose24
Danzaburou
10,235
5,879
0
7,517
14,175
5,207
883
9,540
4,635
0
85,847
L
Chang'e
RedMemory
Chang'e
6,561
542
316
4,332
11,265
4,640
0
4,645
6,318
55,143
0
L
Fenrir
Vermiq
Fenrir
2,678
526
0
4,812
15,123
6,399
0
1,373
13,602
0
42,133
W
Merlin
Zyhrow
Merlin
8,979
618
0
2,338
8,012
3,669
0
3,420
4,592
73,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,455
Gold Earned
46,197
469
Minions Killed
486
0
Camps Cleared
0
1,425,167
Distance Traveled
1,503,762
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,547
534
117
7
0
251,755
0
L
Cerberus
8,436
527
165
10
0
267,136
6
W
Da Ji
9,808
613
66
4
0
358,685
7
W
Khepri
8,309
519
42
3
0
313,724
6
L
Sylvanus
7,090
443
36
2
0
277,381
8
W
Neith
8,976
561
114
7
0
275,835
5
W
Danzaburou
9,494
593
131
8
0
236,209
1
L
Chang'e
8,159
510
83
5
0
311,538
10
L
Fenrir
7,223
451
68
4
0
317,357
5
W
Merlin
9,610
601
133
8
0
319,309
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role