Player Matchup

Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
D34M0N-5LAY3R-55
Da Ji
Level 48
God Stats
1W - 1L
1,326 SR
Queue Stats
54W - 58L
1,385 Elo+
Solo
Chernobog
Chernobog
SM00THboar
Chernobog
Level 65
God Stats
6W - 3L
1,916 SR
Queue Stats
143W - 142L
1,460 Elo+
Solo
Discordia
Discordia
tamsuu
Discordia
Level 103
God Stats
6W - 2L
1,716 SR
Queue Stats
105W - 119L
1,377 Elo+
Solo
Team Averages
Level 83
1,592 SR
1,445 Elo+

VS

Team Averages
Level 82
1,591 SR
1,374 Elo+
Bacchus
Bacchus
Foxi5397
Bacchus
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,505 Elo+
Solo
Ah Puch
Ah Puch
HELLFHER
Ah Puch
Level 112
God Stats
10W - 10L
1,577 SR
Queue Stats
326W - 387L
1,340 Elo+
Solo
Arachne
Arachne
LeyaLuv
Arachne
Level 104
God Stats
5W - 6L
1,736 SR
Queue Stats
140W - 133L
1,401 Elo+
Solo
Charybdis
Charybdis
TSB Ball
Charybdis
Level 65
God Stats
17W - 12L
1,644 SR
Queue Stats
86W - 97L
1,319 Elo+
Solo
Ymir
Ymir
spider_fera67
Ymir
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 1 / 3
6,459
497
3,052
10,195
7,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
 
Jing Wei
9
4 / 2 / 0
6,193
476
7,200
8,648
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 2 / 3
6,626
510
3,232
7,901
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
SM00THboar
Chernobog
12
1 / 1 / 4
7,304
562
3,393
4,921
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Discordia
tamsuu
Discordia
11
1 / 4 / 1
6,633
510
5,090
7,141
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Foxi5397
Bacchus
3
0 / 1 / 0
4,471
344
677
1,762
864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
HELLFHER
Ah Puch
12
2 / 3 / 4
7,251
558
9,522
9,678
3,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
LeyaLuv
Arachne
14
6 / 0 / 1
8,396
646
5,108
10,418
5,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
TSB Ball
Charybdis
9
1 / 2 / 1
5,957
458
4,494
7,845
2,659
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 2 / 1
6,418
494
1,958
9,561
6,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
8
Kills
9
10
Deaths
8
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
3
1.5
W
Jing Wei
 
Jing Wei
4
2
0
2
W
2
2
3
1.75
L
Bacchus
Foxi5397
Bacchus
0
1
0
0
L
Ah Puch
HELLFHER
Ah Puch
2
3
4
1.33
L
Arachne
LeyaLuv
Arachne
6
0
1
6.5
W
Chernobog
SM00THboar
Chernobog
1
1
4
3
L
Charybdis
TSB Ball
Charybdis
1
2
1
0.75
L
0
2
1
0.25
W
Discordia
tamsuu
Discordia
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,967
Damage
21,759
38,806
Taken
39,264
18,373
Mitigated
19,559
15,863
Healing
14,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,052
205
1,887
4,265
10,195
7,155
260
3,233
6,962
25,397
0
W
Jing Wei
 
Jing Wei
7,200
5,964
0
2,564
8,648
2,781
0
1,212
7,436
0
29,074
W
3,232
281
0
2,859
7,901
3,158
0
1,590
6,311
0
37,905
L
Bacchus
Foxi5397
Bacchus
677
37
0
760
1,762
864
0
0
1,762
4,497
0
L
Ah Puch
HELLFHER
Ah Puch
9,522
1,044
0
3,829
9,678
3,933
0
4,272
4,813
48,727
0
L
Arachne
LeyaLuv
Arachne
5,108
3,124
0
5,484
10,418
5,676
0
897
9,451
0
65,666
W
Chernobog
SM00THboar
Chernobog
3,393
1,609
0
2,501
4,921
2,283
204
1,477
3,333
0
44,967
L
Charybdis
TSB Ball
Charybdis
4,494
2,962
0
1,943
7,845
2,659
0
1,208
6,555
0
34,565
L
1,958
601
0
1,994
9,561
6,427
408
1,020
8,541
26,223
0
W
Discordia
tamsuu
Discordia
5,090
218
0
1,787
7,141
2,996
0
4,534
2,607
38,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,215
Gold Earned
32,493
345
Minions Killed
277
0
Camps Cleared
0
1,241,757
Distance Traveled
1,025,364
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,459
497
38
3
0
272,921
6
W
Jing Wei
6,193
476
44
3
0
223,532
6
W
Da Ji
6,626
510
73
6
0
273,047
0
L
Bacchus
4,471
344
10
1
0
49,622
0
L
Ah Puch
7,251
558
70
5
0
213,638
0
L
Arachne
8,396
646
102
8
0
304,455
2
W
Chernobog
7,304
562
101
8
0
239,180
3
L
Charybdis
5,957
458
62
5
0
227,097
3
L
Ymir
6,418
494
33
3
0
230,552
2
W
Discordia
6,633
510
89
7
0
233,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role