Player Matchup

Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
AquariusHeart
Arachne
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 56L
1,285 Elo+
Solo
Medusa
Medusa
PrimalKeewi
Medusa
Level 86
God Stats
0W - 1L
1,507 SR
Queue Stats
7W - 11L
1,385 Elo+
Solo
Ne Zha
Ne Zha
conqeeftador
Ne Zha
Level 64
God Stats
6W - 6L
1,461 SR
Queue Stats
258W - 300L
1,483 Elo+
Solo
Team Averages
Level 120
1,494 SR
1,431 Elo+

VS

Team Averages
Level 148
1,506 SR
1,381 Elo+
Jing Wei
Jing Wei
DespairedKitten
Jing Wei
Level 159
God Stats
5W - 2L
1,658 SR
Queue Stats
201W - 202L
1,447 Elo+
Solo
Mercury
Mercury
OverBlown9
Mercury
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 42L
1,174 Elo+
Solo
Discordia
Discordia
Possible man
Discordia
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,253 Elo+
Solo
Mulan
Mulan
White_Raven1993
Mulan
Level 158
God Stats
3W - 1L
1,468 SR
Queue Stats
88W - 87L
1,445 Elo+
Solo
Hercules
Hercules
sacrilege
Hercules
Level 156
God Stats
1W - 2L
1,405 SR
Queue Stats
87W - 69L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 2 / 5
7,555
944
8,004
14,939
10,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
 
Loki
14
4 / 3 / 2
7,337
917
7,883
6,683
3,029
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
7
0 / 2 / 2
5,533
692
2,167
3,725
2,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
10
2 / 4 / 2
6,114
764
4,368
6,782
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
12
2 / 4 / 5
7,272
909
8,269
9,072
3,939
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 2 / 7
7,430
929
5,499
9,196
4,101
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
OverBlown9
Mercury
11
0 / 4 / 7
6,811
851
1,666
7,800
3,484
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Possible man
Discordia
14
2 / 1 / 12
7,836
980
14,089
6,442
2,915
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 13
7,518
940
6,071
9,228
8,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
sacrilege
Hercules
16
12 / 2 / 2
9,419
1,177
9,966
9,498
5,874
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
8
Kills
15
15
Deaths
9
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
2
5
1.25
L
Loki
 
Loki
4
3
2
1.67
L
Arachne
0
2
2
0.5
W
Jing Wei
0
2
7
1.75
W
Mercury
OverBlown9
Mercury
0
4
7
0.88
W
Discordia
Possible man
Discordia
2
1
12
8
L
Medusa
2
4
2
0.75
W
1
0
13
7.5
L
Ne Zha
2
4
5
1.13
W
Hercules
sacrilege
Hercules
12
2
2
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,691
Damage
37,291
41,201
Taken
42,164
22,256
Mitigated
25,120
12,098
Healing
10,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
8,004
2,359
489
6,704
14,939
10,238
0
5,423
9,342
15,626
0
L
Loki
 
Loki
7,883
1,092
109
689
6,683
3,029
0
2,234
4,361
0
17,513
L
Arachne
2,167
1,915
643
870
3,725
2,173
0
959
2,701
0
3,114
W
Jing Wei
5,499
4,129
1,006
2,254
9,196
4,101
1,285
1,387
7,809
0
17,532
W
Mercury
OverBlown9
Mercury
1,666
590
0
230
7,800
3,484
460
1,140
6,660
0
9,472
W
Discordia
Possible man
Discordia
14,089
1,246
284
274
6,442
2,915
669
1,398
5,015
25,817
0
L
Medusa
4,368
1,910
0
854
6,782
2,877
0
2,432
4,253
61
9,675
W
6,071
1,023
1,108
3,135
9,228
8,746
320
2,659
6,538
0
8,151
L
Ne Zha
8,269
1,319
305
1,435
9,072
3,939
0
3,041
5,887
0
13,999
W
Hercules
sacrilege
Hercules
9,966
3,456
510
1,831
9,498
5,874
1,665
1,481
7,986
0
15,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,811
Gold Earned
39,014
66
Minions Killed
103
0
Camps Cleared
0
651,452
Distance Traveled
827,764
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,555
944
16
2
0
154,109
0
L
Loki
7,337
917
23
3
0
165,463
4
L
Arachne
5,533
692
6
1
0
78,826
0
W
Jing Wei
7,430
929
37
5
0
154,595
0
W
Mercury
6,811
851
18
2
0
182,035
0
W
Discordia
7,836
980
25
3
0
165,852
0
L
Medusa
6,114
764
8
1
0
98,818
0
W
Mulan
7,518
940
5
1
0
164,113
5
L
Ne Zha
7,272
909
13
2
0
154,236
0
W
Hercules
9,419
1,177
18
2
0
161,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role