Player Matchup

King Arthur
King Arthur
Colosolus
King Arthur
Level 62
God Stats
13W - 20L
1,514 SR
Queue Stats
142W - 149L
1,433 Elo+
Solo
Thanatos
Thanatos
CrazyCat122
Thanatos
Level 52
God Stats
13W - 15L
1,508 SR
Queue Stats
57W - 67L
1,413 Elo+
Solo
Neith
Neith
a_porche911
Neith
Level 140
God Stats
2W - 2L
1,680 SR
Queue Stats
26W - 19L
1,562 Elo+
Party 2
Sylvanus
Sylvanus
nico1917
Sylvanus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,536 Elo+
Party 2
Poseidon
Poseidon
xXi124QXx
Poseidon
Level 157
God Stats
0W - 1L
1,567 SR
Queue Stats
21W - 26L
1,444 Elo+
Solo
Team Averages
Level 96
1,554 SR
1,478 Elo+

VS

Team Averages
Level 107
1,504 SR
1,398 Elo+
Hun Batz
Hun Batz
BluesyHD
Hun Batz
Level 105
God Stats
7W - 5L
1,438 SR
Queue Stats
367W - 366L
1,446 Elo+
Party 1
Jormungandr
Jormungandr
Frollder93
Jormungandr
Level 84
God Stats
21W - 17L
1,500 SR
Queue Stats
153W - 194L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
Lissay
Sun Wukong
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 34L
1,260 Elo+
Solo
Yemoja
Yemoja
Narutо
Yemoja
Level 133
God Stats
1W - 1L
1,581 SR
Queue Stats
67W - 82L
1,428 Elo+
Solo
Skadi
Skadi
StarkWinter507
Skadi
Level 63
God Stats
16W - 7L
1,500 SR
Queue Stats
129W - 117L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Colosolus
King Arthur
16
1 / 3 / 2
9,327
444
12,763
23,216
24,948
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
CrazyCat122
Thanatos
14
0 / 5 / 1
8,305
395
7,255
24,089
11,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 3 / 0
9,881
471
6,088
12,397
6,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
nico1917
Sylvanus
13
1 / 1 / 5
8,510
405
8,725
14,002
15,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
xXi124QXx
Poseidon
14
3 / 4 / 3
8,954
426
12,704
12,997
5,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BluesyHD
Hun Batz
20
9 / 0 / 5
12,727
606
16,865
18,402
9,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
Frollder93
Jormungandr
16
1 / 0 / 4
10,037
478
14,528
15,407
12,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Lissay
Sun Wukong
14
2 / 2 / 6
9,477
451
10,129
18,687
21,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
Narutо
Yemoja
15
1 / 3 / 8
9,627
458
8,778
14,654
7,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 1 / 3
10,076
480
9,259
9,180
3,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
6
Kills
15
16
Deaths
6
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BluesyHD
Hun Batz
9
0
5
11.5
L
King Arthur
Colosolus
King Arthur
1
3
2
0.67
L
Thanatos
CrazyCat122
Thanatos
0
5
1
0.1
W
Jormungandr
Frollder93
Jormungandr
1
0
4
3
W
Sun Wukong
Lissay
Sun Wukong
2
2
6
2.5
W
Yemoja
Narutо
Yemoja
1
3
8
1.67
W
2
1
3
3.5
L
1
3
0
0.33
L
Sylvanus
nico1917
Sylvanus
1
1
5
3.5
L
Poseidon
xXi124QXx
Poseidon
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,535
Damage
59,559
86,701
Taken
76,330
63,434
Mitigated
54,311
30,246
Healing
31,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BluesyHD
Hun Batz
16,865
4,856
2
8,526
18,402
9,212
558
5,131
13,271
0
146,284
L
King Arthur
Colosolus
King Arthur
12,763
621
0
3,280
23,216
24,948
6
11,513
11,703
0
79,046
L
Thanatos
CrazyCat122
Thanatos
7,255
1,871
0
17,123
24,089
11,574
0
3,929
20,160
0
76,994
W
Jormungandr
Frollder93
Jormungandr
14,528
6,072
283
5,616
15,407
12,582
264
1,901
13,506
86,905
0
W
Sun Wukong
Lissay
Sun Wukong
10,129
1,350
2
5,397
18,687
21,531
224
6,147
12,540
0
47,466
W
Yemoja
Narutо
Yemoja
8,778
1,488
3,659
6,138
14,654
7,363
295
6,437
8,217
63,924
0
W
9,259
2,789
0
1,837
9,180
3,623
1,368
1,813
7,367
0
79,669
L
6,088
2,186
0
4,196
12,397
6,319
0
393
12,004
0
97,168
L
Sylvanus
nico1917
Sylvanus
8,725
3,585
1,496
4,151
14,002
15,444
0
4,574
9,428
28,807
0
L
Poseidon
xXi124QXx
Poseidon
12,704
1,285
0
0
12,997
5,149
320
2,897
10,100
66,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,977
Gold Earned
51,944
591
Minions Killed
666
0
Camps Cleared
0
1,904,839
Distance Traveled
2,008,997
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,727
606
214
10
0
501,521
3
L
King Arthur
9,327
444
129
6
0
388,913
1
L
Thanatos
8,305
395
112
5
0
402,401
0
W
Jormungandr
10,037
478
135
6
0
372,170
1
W
Sun Wukong
9,477
451
52
2
0
388,709
1
W
Yemoja
9,627
458
107
5
0
351,167
3
W
Skadi
10,076
480
158
8
0
395,430
0
L
Neith
9,881
471
176
8
0
337,482
5
L
Sylvanus
8,510
405
45
2
0
380,671
1
L
Poseidon
8,954
426
129
6
0
395,372
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role