Player Matchup

Sol
Sol
BuffaloMedium
Sol
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,577 Elo+
Party 1
Nike
Nike
TedFromDebate
Nike
Level 4
God Stats
2W - 1L
1,470 SR
Queue Stats
12W - 7L
1,473 Elo+
Party 1
Loki
Loki
captainpheonix
Loki
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,589 Elo+
Party 1
Team Averages
Level 45
1,490 SR
1,546 Elo+

VS

Team Averages
Level 130
1,500 SR
1,417 Elo+
Shiva
Shiva
Big Daddy Jeff0
Shiva
Level 125
God Stats
7W - 12L
1,496 SR
Queue Stats
74W - 96L
1,385 Elo+
Solo
Nox
Nox
CNobodyknows
Nox
Level 114
God Stats
10W - 19L
1,424 SR
Queue Stats
118W - 162L
1,361 Elo+
Solo
Neith
Neith
M4RC05 G4MER161
Neith
Level 151
God Stats
265W - 344L
1,580 SR
Queue Stats
265W - 346L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 6
7,766
647
7,860
7,902
3,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 3 / 3
7,828
652
4,576
11,641
7,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 1 / 2
7,872
656
6,048
9,505
3,556
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,553
629
6,649
9,023
4,008
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
4 / 1 / 1
8,440
703
6,463
6,219
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 2 / 3
7,938
662
9,126
6,758
2,651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
6
Kills
6
6
Deaths
6
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
0
2
6
1.5
L
4
1
1
4.5
L
2
2
3
1.75
W
3
3
3
1.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,484
Damage
22,238
29,048
Taken
22,000
14,528
Mitigated
9,490
3,528
Healing
4,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,649
1,156
242
2,039
9,023
4,008
0
2,292
6,468
0
21,815
W
7,860
1,893
0
2,030
7,902
3,263
644
1,577
6,325
31,805
2,254
L
6,463
184
0
1,250
6,219
2,831
216
2,953
3,182
24,995
0
L
9,126
1,717
0
986
6,758
2,651
0
2,452
4,242
0
28,282
W
4,576
442
195
1,099
11,641
7,709
0
3,065
8,576
0
14,328
W
6,048
1,186
0
204
9,505
3,556
0
2,294
7,211
0
21,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,466
Gold Earned
23,931
113
Minions Killed
125
4
Camps Cleared
8
696,875
Distance Traveled
629,851
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,553
629
38
3
1
218,484
4
W
Sol
7,766
647
60
5
1
210,877
1
L
Nox
8,440
703
44
4
7
227,622
2
L
Neith
7,938
662
43
4
0
183,745
1
W
Nike
7,828
652
24
2
1
232,161
4
W
Loki
7,872
656
29
2
2
253,837
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role