Player Matchup

Fenrir
Fenrir
Hazzana
Fenrir
Level 118
God Stats
2W - 2L
1,562 SR
Queue Stats
140W - 120L
1,564 Elo+
Party 1
Baron Samedi
Baron Samedi
Mahrcusxavier
Baron Samedi
Level 48
God Stats
113W - 102L
1,507 SR
Queue Stats
310W - 312L
1,459 Elo+
Solo
Bellona
Bellona
SunbroBrolaire
Bellona
Level 24
God Stats
1W - 1L
1,314 SR
Queue Stats
21W - 12L
1,512 Elo+
Party 1
Khepri
Khepri
The13monkeys
Khepri
Level 29
God Stats
6W - 5L
1,546 SR
Queue Stats
69W - 40L
1,580 Elo+
Party 1
Sol
Sol
TuffBrian
Sol
Level 40
God Stats
35W - 31L
1,573 SR
Queue Stats
221W - 224L
1,517 Elo+
Solo
Team Averages
Level 52
1,500 SR
1,526 Elo+

VS

Team Averages
Level 33
1,440 SR
1,341 Elo+
Artemis
Artemis
ManoloAfroRosa
Artemis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 10L
1,108 Elo+
Party 3
Bastet
Bastet
RaZeYoUrFiStS
Bastet
Level 67
God Stats
5W - 11L
1,410 SR
Queue Stats
51W - 76L
1,353 Elo+
Party 2
Kukulkan
Kukulkan
SpiffoDark
Kukulkan
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 24L
1,604 Elo+
Solo
Neith
Neith
TheYFS240sKID17
Neith
Level 17
God Stats
1W - 4L
1,369 SR
Queue Stats
32W - 47L
1,336 Elo+
Party 2
Jormungandr
Jormungandr
nekotoon
Jormungandr
Level 44
God Stats
5W - 5L
1,421 SR
Queue Stats
22W - 32L
1,306 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hazzana
Fenrir
17
4 / 1 / 15
11,565
1,157
13,179
11,487
9,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Mahrcusxavier
Baron Samedi
17
5 / 1 / 17
12,030
1,203
19,208
8,687
5,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 2 / 21
11,660
1,166
13,993
16,016
18,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Khepri
17
1 / 1 / 19
11,501
1,150
6,691
15,452
18,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
16 / 0 / 10
13,346
1,335
28,206
10,801
5,768
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

299

VS

Team 2 Tickets

58

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 2
9,244
924
3,075
17,830
7,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 5 / 4
9,637
964
8,986
12,123
4,802
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
SpiffoDark
Kukulkan
16
4 / 3 / 1
11,601
1,160
27,081
15,978
6,252
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 3
9,690
969
4,564
11,949
4,787
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
nekotoon
Jormungandr
16
1 / 6 / 4
10,448
1,045
11,987
27,157
18,752
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
19
28
Kills
5
5
Deaths
28
82
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Hazzana
Fenrir
4
1
15
11.5
W
Baron Samedi
Mahrcusxavier
Baron Samedi
5
1
17
13.5
L
0
10
2
0.1
L
0
5
4
0.4
L
Kukulkan
SpiffoDark
Kukulkan
4
3
1
1.5
W
2
2
21
6.25
W
Khepri
1
1
19
10.5
L
0
4
3
0.38
W
16
0
10
21
L
Jormungandr
nekotoon
Jormungandr
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,277
Damage
55,693
62,443
Taken
85,037
57,530
Mitigated
41,818
17,833
Healing
3,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Hazzana
Fenrir
13,179
3,730
0
1,198
11,487
9,848
0
6,877
4,610
200
25,762
W
Baron Samedi
Mahrcusxavier
Baron Samedi
19,208
2,234
4,524
2,302
8,687
5,327
0
4,855
3,832
39,167
0
L
3,075
1,919
0
54
17,830
7,225
0
10,291
7,403
0
5,049
L
8,986
1,483
0
723
12,123
4,802
0
6,578
5,387
0
21,493
L
Kukulkan
SpiffoDark
Kukulkan
27,081
3,650
0
770
15,978
6,252
0
11,231
4,650
51,956
0
W
13,993
4,329
2,324
1,875
16,016
18,364
0
8,915
7,101
0
21,785
W
Khepri
6,691
441
0
2,451
15,452
18,223
0
10,993
4,459
17,285
0
L
4,564
2,191
0
622
11,949
4,787
0
6,953
4,875
0
14,286
W
28,206
14,285
187
2,972
10,801
5,768
0
7,428
3,373
62,589
0
L
Jormungandr
nekotoon
Jormungandr
11,987
1,151
0
1,016
27,157
18,752
0
19,209
7,791
36,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,102
Gold Earned
50,620
227
Minions Killed
162
7
Camps Cleared
7
1,004,741
Distance Traveled
877,897
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,565
1,157
34
3
5
220,926
0
W
Baron Samedi
12,030
1,203
57
6
1
196,704
0
L
Artemis
9,244
924
0
0
0
150,697
0
L
Bastet
9,637
964
27
3
2
170,450
3
L
Kukulkan
11,601
1,160
66
7
4
178,474
3
W
Bellona
11,660
1,166
14
1
0
213,652
0
W
Khepri
11,501
1,150
19
2
0
180,346
0
L
Neith
9,690
969
23
2
0
167,821
0
W
Sol
13,346
1,335
103
10
1
193,113
2
L
Jormungandr
10,448
1,045
46
5
1
210,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role