Player Matchup

Mercury
Mercury
BossWithAnExtraS
Mercury
Level 106
God Stats
2W - 1L
1,720 SR
Queue Stats
146W - 203L
1,404 Elo+
Party 1
Atlas
Atlas
BruhWithAnExtraH
Atlas
Level 106
God Stats
4W - 4L
1,468 SR
Queue Stats
107W - 184L
1,341 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kiaw7
Ah Muzen Cab
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,333 Elo+
Party 1
Loki
Loki
Maury Austin
Loki
Level 63
God Stats
61W - 61L
1,479 SR
Queue Stats
560W - 658L
1,346 Elo+
Solo
Zeus
Zeus
Michael04409369
Zeus
Level 61
God Stats
40W - 57L
1,394 SR
Queue Stats
65W - 94L
1,355 Elo+
Party 1
Team Averages
Level 73
1,512 SR
1,356 Elo+

VS

Team Averages
Level 71
1,388 SR
1,525 Elo+
Lancelot
Lancelot
 
Lancelot
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Buletz00
Ares
Level 22
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bastet
Bastet
LuckyPawTV
Bastet
Level 18
God Stats
0W - 1L
1,156 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Poseidon
Poseidon
Psychdlics
Poseidon
Level 103
God Stats
4W - 5L
1,551 SR
Queue Stats
346W - 345L
1,430 Elo+
Solo
Ullr
Ullr
jugheadgaming25_
Ullr
Level 105
God Stats
1W - 2L
1,474 SR
Queue Stats
17W - 14L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,213
481
2,389
11,732
4,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 1
7,696
513
4,463
11,277
10,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
Kiaw7
Ah Muzen Cab
11
1 / 3 / 2
6,699
447
6,620
6,956
2,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 1 / 1
9,431
629
3,037
8,960
4,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 1 / 0
7,319
488
6,731
3,703
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
3 / 4 / 2
7,228
482
6,714
12,230
5,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
10
1 / 2 / 0
6,346
423
3,099
9,780
6,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bastet
LuckyPawTV
Bastet
1
0 / 0 / 0
4,331
289
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Psychdlics
Poseidon
13
3 / 2 / 1
7,496
500
3,504
7,912
3,405
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 0 / 2
6,727
448
7,869
7,418
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
7
Kills
9
9
Deaths
8
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
4
2
1
W
0
3
1
0.17
W
2
1
1
2.5
L
Ares
1
2
0
0.5
W
Ah Muzen Cab
Kiaw7
Ah Muzen Cab
1
3
2
0.67
L
Bastet
LuckyPawTV
Bastet
0
0
0
0
W
3
1
1
3.5
W
1
1
0
1
L
Poseidon
Psychdlics
Poseidon
3
2
1
1.75
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,240
Damage
21,186
42,628
Taken
37,340
24,779
Mitigated
17,532
11,726
Healing
8,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,714
1,647
0
3,364
12,230
5,207
0
2,579
9,453
0
48,772
W
2,389
1,235
0
570
11,732
4,660
1,196
2,054
9,678
0
58,572
W
4,463
2,144
0
3,756
11,277
10,921
0
2,585
8,692
29,937
0
L
Ares
3,099
301
0
960
9,780
6,057
146
2,585
7,195
23,065
0
W
Ah Muzen Cab
Kiaw7
Ah Muzen Cab
6,620
3,398
0
1,953
6,956
2,892
367
327
6,629
0
36,142
L
Bastet
LuckyPawTV
Bastet
0
0
0
0
0
0
0
0
0
0
0
W
3,037
963
0
4,807
8,960
4,940
739
419
8,541
2,924
69,672
W
6,731
324
0
640
3,703
1,366
238
1,218
2,485
38,282
0
L
Poseidon
Psychdlics
Poseidon
3,504
355
0
1,733
7,912
3,405
0
3,889
3,717
43,723
0
L
7,869
3,341
554
2,381
7,418
2,863
323
1,763
5,655
0
51,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,358
Gold Earned
32,128
407
Minions Killed
265
0
Camps Cleared
0
1,441,236
Distance Traveled
1,198,765
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,228
482
70
5
0
333,957
0
W
Mercury
7,213
481
91
6
0
343,435
3
W
Atlas
7,696
513
29
2
0
288,561
5
L
Ares
6,346
423
25
2
0
284,450
2
W
Ah Muzen Cab
6,699
447
62
4
0
229,194
1
L
Bastet
4,331
289
0
0
0
26,893
0
W
Loki
9,431
629
153
10
0
306,515
4
W
Zeus
7,319
488
72
5
0
273,531
3
L
Poseidon
7,496
500
76
5
0
270,484
7
L
Ullr
6,727
448
94
6
0
282,981
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role