Player Matchup

Achilles
Achilles
Jazzers
Achilles
Level 16
God Stats
3W - 0L
1,712 SR
Queue Stats
9W - 7L
1,513 Elo+
Party 3
Yemoja
Yemoja
JustGiveMeSmth
Yemoja
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 40L
1,828 Elo+
Party 2
Nu Wa
Nu Wa
McArska50
Nu Wa
Level 99
God Stats
3W - 3L
1,851 SR
Queue Stats
72W - 67L
1,454 Elo+
Party 2
Artemis
Artemis
MyMansBart
Artemis
Level 32
God Stats
2W - 0L
1,765 SR
Queue Stats
13W - 12L
1,539 Elo+
Solo
Nemesis
Nemesis
slaggy
Nemesis
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,533 Elo+
Party 3
Team Averages
Level 41
1,666 SR
1,573 Elo+

VS

Team Averages
Level 39
1,543 SR
1,677 Elo+
Fenrir
Fenrir
Greenracon
Fenrir
Level 129
God Stats
9W - 10L
1,713 SR
Queue Stats
674W - 627L
1,445 Elo+
Party 1
Cu Chulainn
Cu Chulainn
HU1l0
Cu Chulainn
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 79L
1,672 Elo+
Party 1
Ravana
Ravana
Sidvel
Ravana
Level 18
God Stats
6W - 5L
1,500 SR
Queue Stats
211W - 189L
1,828 Elo+
Party 1
Olorun
Olorun
SupportsFault
Olorun
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 32L
1,688 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ketch21
Morgan Le Fay
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,754 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jazzers
Achilles
18
8 / 1 / 8
11,872
594
15,540
17,802
21,506
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 2 / 17
9,941
497
12,780
18,878
12,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nu Wa
McArska50
Nu Wa
16
8 / 2 / 15
11,072
554
21,724
11,456
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
MyMansBart
Artemis
16
4 / 2 / 12
10,357
518
15,963
14,515
6,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
slaggy
Nemesis
17
8 / 3 / 15
11,326
566
15,052
16,193
8,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Greenracon
Fenrir
13
3 / 2 / 5
9,797
490
7,532
24,871
18,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
HU1l0
Cu Chulainn
13
2 / 6 / 0
8,438
422
7,443
23,202
13,460
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
Sidvel
Ravana
11
1 / 11 / 2
7,594
380
6,219
19,020
8,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 5 / 1
10,711
536
11,901
17,834
8,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Morgan Le Fay
ketch21
Morgan Le Fay
13
0 / 7 / 6
8,221
411
13,501
16,969
7,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
24
31
Kills
10
10
Deaths
31
67
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Greenracon
Fenrir
3
2
5
2.75
L
Cu Chulainn
HU1l0
Cu Chulainn
2
6
0
0.33
W
Achilles
Jazzers
Achilles
8
1
8
12
W
3
2
17
5.75
W
Nu Wa
McArska50
Nu Wa
8
2
15
7.75
W
Artemis
MyMansBart
Artemis
4
2
12
5
L
Ravana
Sidvel
Ravana
1
11
2
0.18
L
4
5
1
0.9
L
Morgan Le Fay
ketch21
Morgan Le Fay
0
7
6
0.43
W
Nemesis
slaggy
Nemesis
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,059
Damage
46,596
78,844
Taken
101,896
53,001
Mitigated
55,868
21,487
Healing
22,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Greenracon
Fenrir
7,532
2,296
2,610
5,947
24,871
18,660
0
10,340
14,531
0
25,255
L
Cu Chulainn
HU1l0
Cu Chulainn
7,443
1,513
0
2,594
23,202
13,460
0
7,590
15,612
0
32,471
W
Achilles
Jazzers
Achilles
15,540
2,885
0
1,845
17,802
21,506
960
2,794
15,008
0
82,994
W
12,780
2,680
4,218
6,647
18,878
12,339
978
8,549
10,329
32,024
0
W
Nu Wa
McArska50
Nu Wa
21,724
6,432
1
625
11,456
4,528
3,247
2,947
8,509
82,646
0
W
Artemis
MyMansBart
Artemis
15,963
8,820
0
6,940
14,515
6,589
1,780
7,118
7,397
0
85,110
L
Ravana
Sidvel
Ravana
6,219
1,410
0
2,868
19,020
8,219
0
6,026
12,994
0
43,325
L
11,901
5,009
410
7,198
17,834
8,515
1,458
4,568
13,266
98,635
0
L
Morgan Le Fay
ketch21
Morgan Le Fay
13,501
1,323
0
1,168
16,969
7,014
32
5,980
10,989
64,188
0
W
Nemesis
slaggy
Nemesis
15,052
8,465
0
1,211
16,193
8,039
1,108
4,946
11,247
0
98,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,568
Gold Earned
44,761
516
Minions Killed
381
0
Camps Cleared
0
1,880,105
Distance Traveled
1,744,256
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,797
490
47
2
0
398,648
5
L
Cu Chulainn
8,438
422
49
2
0
338,904
5
W
Achilles
11,872
594
137
7
0
359,193
1
W
Yemoja
9,941
497
35
2
0
385,764
4
W
Nu Wa
11,072
554
111
6
0
367,180
5
W
Artemis
10,357
518
101
5
0
339,303
2
L
Ravana
7,594
380
72
4
0
351,874
0
L
Olorun
10,711
536
132
7
0
310,434
1
L
Morgan Le Fay
8,221
411
81
4
0
344,396
3
W
Nemesis
11,326
566
132
7
0
428,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role