Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Felipetga
Ra
Level 155
God Stats
7W - 11L
1,269 SR
Queue Stats
669W - 718L
1,419 Elo+
Solo
Ah Puch
Ah Puch
Junior1610
Ah Puch
Level 87
God Stats
3W - 0L
1,496 SR
Queue Stats
74W - 65L
1,531 Elo+
Solo
Vulcan
Vulcan
LC_DiaCu
Vulcan
Level 97
God Stats
1W - 0L
1,518 SR
Queue Stats
11W - 11L
1,470 Elo+
Solo
Kuzenbo
Kuzenbo
matu169
Kuzenbo
Level 128
God Stats
2W - 2L
1,306 SR
Queue Stats
151W - 116L
1,548 Elo+
Solo
Team Averages
Level 122
1,418 SR
1,494 Elo+

VS

Team Averages
Level 123
1,473 SR
1,519 Elo+
Horus
Horus
 
Horus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Junior250
Raijin
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,577 Elo+
Solo
Cthulhu
Cthulhu
SrPiojoso
Cthulhu
Level 126
God Stats
3W - 8L
1,494 SR
Queue Stats
243W - 250L
1,557 Elo+
Solo
Sol
Sol
xXGreatOneXx
Sol
Level 139
God Stats
4W - 5L
1,369 SR
Queue Stats
246W - 273L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
9 / 3 / 13
12,090
756
27,266
23,361
13,869
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
3 / 1 / 13
10,989
687
9,459
14,051
8,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Junior1610
Ah Puch
19
7 / 2 / 17
11,897
744
24,677
14,298
8,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vulcan
LC_DiaCu
Vulcan
18
5 / 2 / 8
11,504
719
10,407
13,978
8,024
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
matu169
Kuzenbo
19
4 / 1 / 18
12,004
750
8,201
20,988
34,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 2 / 5
9,131
571
3,519
20,361
21,349
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
 
Osiris
14
0 / 7 / 6
8,745
547
10,295
18,287
23,107
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
Junior250
Raijin
17
2 / 6 / 5
10,013
626
11,234
17,787
8,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
SrPiojoso
Cthulhu
19
4 / 4 / 3
10,688
668
22,734
18,965
27,488
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
2 / 9 / 3
9,469
592
15,311
18,744
8,211
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
30
28
Kills
8
9
Deaths
28
69
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
9
3
13
5.17
L
Horus
 
Horus
0
2
5
1.25
L
Osiris
 
Osiris
0
7
6
0.43
W
3
1
13
9.5
W
Ah Puch
Junior1610
Ah Puch
7
2
17
7.75
L
Raijin
Junior250
Raijin
2
6
5
0.75
W
Vulcan
LC_DiaCu
Vulcan
5
2
8
4.5
L
Cthulhu
SrPiojoso
Cthulhu
4
4
3
1.38
W
Kuzenbo
matu169
Kuzenbo
4
1
18
13
L
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,010
Damage
63,093
86,676
Taken
94,144
73,272
Mitigated
88,840
53,469
Healing
33,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
27,266
2,579
2,974
7,462
23,361
13,869
1,402
12,125
11,236
0
50,224
L
Horus
 
Horus
3,519
1,893
7,214
8,842
20,361
21,349
100
10,056
10,305
0
8,737
L
Osiris
 
Osiris
10,295
1,123
1,390
1,083
18,287
23,107
53
11,913
6,374
0
17,640
W
9,459
934
18,617
8,911
14,051
8,437
1,900
8,731
5,320
29,118
0
W
Ah Puch
Junior1610
Ah Puch
24,677
932
1,099
3,936
14,298
8,112
1,117
8,997
5,301
41,738
0
L
Raijin
Junior250
Raijin
11,234
740
469
3,084
17,787
8,685
240
10,453
7,334
25,458
0
W
Vulcan
LC_DiaCu
Vulcan
10,407
3,406
3,759
3,548
13,978
8,024
2,245
10,823
3,155
27,173
0
L
Cthulhu
SrPiojoso
Cthulhu
22,734
338
2,809
3,384
18,965
27,488
105
10,734
8,231
57,595
0
W
Kuzenbo
matu169
Kuzenbo
8,201
3,765
698
2,465
20,988
34,830
1,119
8,603
12,385
15,272
0
L
15,311
3,414
1,498
3,823
18,744
8,211
104
9,588
9,156
38,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,484
Gold Earned
48,046
159
Minions Killed
178
0
Camps Cleared
0
1,580,962
Distance Traveled
1,356,512
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,090
756
37
2
0
299,610
1
L
Horus
9,131
571
5
0
0
298,413
0
L
Osiris
8,745
547
24
2
0
273,319
1
W
Ra
10,989
687
40
3
0
331,389
0
W
Ah Puch
11,897
744
34
2
0
285,987
0
L
Raijin
10,013
626
43
3
0
272,888
0
W
Vulcan
11,504
719
33
2
0
335,617
0
L
Cthulhu
10,688
668
55
3
0
271,822
5
W
Kuzenbo
12,004
750
15
1
0
328,359
0
L
Sol
9,469
592
51
3
0
240,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role