Player Matchup

Zhong Kui
Zhong Kui
Archeblood
Zhong Kui
Level 89
God Stats
64W - 53L
1,633 SR
Queue Stats
160W - 171L
1,470 Elo+
Solo
Chang'e
Chang'e
Captain_Geo16
Chang'e
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 36L
1,257 Elo+
Solo
Anhur
Anhur
astral_Achtzig
Anhur
Level 66
God Stats
3W - 8L
1,111 SR
Queue Stats
169W - 184L
1,355 Elo+
Solo
Lancelot
Lancelot
sonda567rotativa
Lancelot
Level 43
God Stats
0W - 6L
1,098 SR
Queue Stats
94W - 115L
1,239 Elo+
Solo
Kuzenbo
Kuzenbo
wachita
Kuzenbo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,404 Elo+
Solo
Team Averages
Level 71
1,368 SR
1,345 Elo+

VS

Team Averages
Level 51
1,529 SR
1,352 Elo+
Ymir
Ymir
Mr_Dibi
Ymir
Level 50
God Stats
6W - 6L
1,426 SR
Queue Stats
61W - 83L
1,297 Elo+
Party 2
Neith
Neith
WonderWoman85
Neith
Level 43
God Stats
3W - 2L
1,597 SR
Queue Stats
3W - 2L
1,441 Elo+
Solo
Hel
Hel
iRazvan666
Hel
Level 26
God Stats
2W - 1L
1,699 SR
Queue Stats
22W - 31L
1,447 Elo+
Party 1
Loki
Loki
matei_122
Loki
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 44L
1,286 Elo+
Party 1
Mulan
Mulan
xX_Spinde_Xx
Mulan
Level 74
God Stats
33W - 35L
1,426 SR
Queue Stats
60W - 82L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Archeblood
Zhong Kui
12
1 / 2 / 0
7,576
421
10,117
13,275
12,600
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
8
0 / 3 / 0
6,549
364
1,710
7,786
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 4 / 1
8,895
494
11,865
13,962
5,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 5 / 0
7,415
412
4,611
15,875
7,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
wachita
Kuzenbo
12
0 / 1 / 3
7,297
405
4,420
18,251
21,878
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Mr_Dibi
Ymir
12
1 / 1 / 5
8,572
476
7,045
17,422
14,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 2 / 3
7,413
412
3,255
4,757
2,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 5
8,372
465
9,097
8,251
3,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
17
13 / 2 / 0
10,743
597
17,568
12,713
5,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 0 / 5
8,649
481
7,072
15,013
10,656
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
15
15
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Archeblood
Zhong Kui
1
2
0
0.5
L
Chang'e
0
3
0
0
W
Ymir
Mr_Dibi
Ymir
1
1
5
3.5
W
0
2
3
0.75
L
4
4
1
1.13
W
1
1
5
3.5
W
Loki
13
2
0
6.5
L
1
5
0
0.2
L
Kuzenbo
wachita
Kuzenbo
0
1
3
1.5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,723
Damage
44,037
69,149
Taken
58,156
50,016
Mitigated
35,741
11,288
Healing
17,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Archeblood
Zhong Kui
10,117
916
0
2,270
13,275
12,600
1,157
3,197
10,078
45,384
0
L
Chang'e
1,710
190
0
1,738
7,786
2,540
358
2,026
5,760
21,768
0
W
Ymir
Mr_Dibi
Ymir
7,045
1,862
293
5,489
17,422
14,400
344
4,186
13,236
42,330
0
W
3,255
1,049
0
812
4,757
2,063
736
809
3,948
0
40,526
L
11,865
8,111
0
2,411
13,962
5,985
746
3,737
10,225
0
59,597
W
9,097
774
412
878
8,251
3,085
1,002
2,142
6,055
51,547
0
W
Loki
17,568
5,746
0
4,721
12,713
5,537
0
3,362
9,213
0
86,133
L
4,611
527
0
1,460
15,875
7,013
99
3,166
12,709
0
47,449
L
Kuzenbo
wachita
Kuzenbo
4,420
1,537
244
3,165
18,251
21,878
124
4,016
14,235
22,413
0
W
7,072
777
89
4,428
15,013
10,656
1,170
6,269
8,744
0
62,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,732
Gold Earned
43,749
292
Minions Killed
414
0
Camps Cleared
0
1,442,408
Distance Traveled
1,690,054
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,576
421
59
3
0
322,923
0
L
Chang'e
6,549
364
41
2
0
146,279
1
W
Ymir
8,572
476
49
3
0
315,935
0
W
Neith
7,413
412
73
4
0
317,102
0
L
Anhur
8,895
494
91
5
0
283,820
2
W
Hel
8,372
465
76
4
0
326,602
3
W
Loki
10,743
597
112
6
0
372,461
0
L
Lancelot
7,415
412
80
4
0
364,889
2
L
Kuzenbo
7,297
405
21
1
0
324,497
1
W
Mulan
8,649
481
104
6
0
357,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role