Player Matchup

Geb
Geb
BMSombra3304
Geb
Level 144
God Stats
1W - 2L
1,333 SR
Queue Stats
51W - 66L
1,354 Elo+
Solo
Nu Wa
Nu Wa
BlazeThaDank
Nu Wa
Level 117
God Stats
2W - 1L
1,483 SR
Queue Stats
81W - 94L
1,382 Elo+
Solo
Thor
Thor
EnfantSoldat420
Thor
Level 77
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 64L
1,442 Elo+
Solo
Susano
Susano
Firetorndo
Susano
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,143 Elo+
Solo
Merlin
Merlin
xxTriGGeRxx
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,245 Elo+
Solo
Team Averages
Level 78
1,463 SR
1,313 Elo+

VS

Team Averages
Level 54
1,629 SR
1,313 Elo+
Artemis
Artemis
ET Jahseh
Artemis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,337 Elo+
Party 1
Ah Puch
Ah Puch
GodivaDoIraja
Ah Puch
Level 123
God Stats
12W - 6L
1,509 SR
Queue Stats
380W - 388L
1,368 Elo+
Solo
Agni
Agni
ICE Venomous
Agni
Level 62
God Stats
2W - 0L
1,766 SR
Queue Stats
11W - 26L
1,259 Elo+
Party 1
Sol
Sol
ICE Veracity1
Sol
Level 30
God Stats
2W - 0L
1,709 SR
Queue Stats
8W - 17L
1,236 Elo+
Party 1
Kukulkan
Kukulkan
UhaveNOfriends2
Kukulkan
Level 28
God Stats
6W - 5L
1,662 SR
Queue Stats
178W - 194L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 4
7,895
790
7,883
13,505
14,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 6 / 3
7,961
796
15,404
11,472
4,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 7 / 4
7,123
712
3,871
10,467
4,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Susano
Firetorndo
Susano
10
0 / 9 / 1
6,040
604
2,642
11,904
4,299
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Merlin
9
0 / 5 / 1
5,804
580
1,279
5,929
2,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ET Jahseh
Artemis
15
4 / 2 / 20
8,814
881
11,645
6,527
2,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Puch
14
5 / 1 / 17
8,785
879
7,290
6,967
3,067
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
7 / 3 / 15
9,326
933
8,335
6,711
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 2 / 16
8,981
898
6,360
9,219
3,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
17
10 / 1 / 20
10,137
1,014
14,570
9,965
4,820
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
121
8
Kills
33
33
Deaths
9
13
Assists
88
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
L
4
6
3
0.92
W
Artemis
ET Jahseh
Artemis
4
2
20
7
L
1
7
4
0.43
L
Susano
Firetorndo
Susano
0
9
1
0.06
W
Ah Puch
5
1
17
13.5
W
7
3
15
4.83
W
7
2
16
7.5
W
Kukulkan
10
1
20
20
L
Merlin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,079
Damage
48,200
53,277
Taken
39,389
29,956
Mitigated
16,998
4,409
Healing
14,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,883
460
101
1,002
13,505
14,848
0
8,004
5,272
16,152
0
L
15,404
2,965
393
1,334
11,472
4,709
0
7,642
3,784
25,266
0
W
Artemis
ET Jahseh
Artemis
11,645
5,358
108
1,352
6,527
2,570
1,245
5,242
1,285
0
18,238
L
3,871
869
229
899
10,467
4,096
0
8,216
2,004
0
5,772
L
Susano
Firetorndo
Susano
2,642
97
0
77
11,904
4,299
0
8,223
3,547
0
6,162
W
Ah Puch
7,290
573
1,298
3,325
6,967
3,067
1,125
3,010
3,957
18,156
0
W
8,335
210
1,195
751
6,711
2,807
1,597
4,345
2,366
19,574
0
W
6,360
2,419
0
3,315
9,219
3,734
2,354
6,009
3,210
16,575
0
W
Kukulkan
14,570
3,396
515
2,266
9,965
4,820
522
5,960
4,005
40,834
0
L
Merlin
1,279
42
48
326
5,929
2,004
0
3,752
2,115
4,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,823
Gold Earned
46,043
49
Minions Killed
127
0
Camps Cleared
0
623,820
Distance Traveled
890,607
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,895
790
9
1
0
150,225
0
L
Nu Wa
7,961
796
25
3
0
140,830
0
W
Artemis
8,814
881
22
2
0
166,748
0
L
Thor
7,123
712
1
0
0
108,340
3
L
Susano
6,040
604
6
1
0
146,105
0
W
Ah Puch
8,785
879
15
2
0
191,537
0
W
Agni
9,326
933
29
3
0
164,271
0
W
Sol
8,981
898
8
1
0
177,700
0
W
Kukulkan
10,137
1,014
53
5
0
190,351
0
L
Merlin
5,804
580
8
1
0
78,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role