Player Matchup

Merlin
Merlin
HeyxChris
Merlin
Level 109
God Stats
16W - 19L
1,519 SR
Queue Stats
659W - 710L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
LagerTv
Sun Wukong
Level 54
God Stats
3W - 2L
1,686 SR
Queue Stats
241W - 250L
1,425 Elo+
Party 1
Ao Kuang
Ao Kuang
Layall
Ao Kuang
Level 125
God Stats
6W - 4L
1,365 SR
Queue Stats
169W - 219L
1,455 Elo+
Party 2
Nemesis
Nemesis
Majdalamus
Nemesis
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
358W - 406L
1,482 Elo+
Party 2
Jormungandr
Jormungandr
Nattoushkaya
Jormungandr
Level 160
God Stats
18W - 14L
1,361 SR
Queue Stats
383W - 421L
1,461 Elo+
Party 2
Team Averages
Level 121
1,486 SR
1,463 Elo+

VS

Team Averages
Level 95
1,348 SR
1,483 Elo+
Cabrakan
Cabrakan
Bäckman
Cabrakan
Level 68
God Stats
1W - 0L
1,288 SR
Queue Stats
308W - 294L
1,510 Elo+
Solo
Awilix
Awilix
Jenny-Jinna
Awilix
Level 159
God Stats
3W - 6L
1,279 SR
Queue Stats
221W - 222L
1,476 Elo+
Solo
Tyr
Tyr
Kenooby
Tyr
Level 60
God Stats
2W - 3L
1,288 SR
Queue Stats
631W - 641L
1,539 Elo+
Solo
Thanatos
Thanatos
Nijimura
Thanatos
Level 32
God Stats
1W - 1L
1,296 SR
Queue Stats
25W - 32L
1,443 Elo+
Solo
Sol
Sol
Nonedo
Sol
Level 156
God Stats
5W - 1L
1,588 SR
Queue Stats
140W - 172L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HeyxChris
Merlin
19
5 / 4 / 7
11,113
741
24,254
12,963
6,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
LagerTv
Sun Wukong
17
2 / 5 / 8
9,638
643
10,607
16,904
10,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Layall
Ao Kuang
17
5 / 7 / 8
11,134
742
8,771
20,056
11,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
Majdalamus
Nemesis
17
2 / 6 / 13
9,674
645
8,755
27,382
15,043
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Nattoushkaya
Jormungandr
18
5 / 5 / 6
11,058
737
17,553
22,974
34,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bäckman
Cabrakan
17
3 / 4 / 16
11,199
747
10,471
23,078
32,067
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
18
2 / 3 / 20
10,904
727
16,217
17,708
9,192
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
18
4 / 5 / 15
11,380
759
14,999
24,936
27,725
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Nijimura
Thanatos
19
10 / 5 / 14
12,321
821
22,210
16,455
8,888
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Nonedo
Sol
20
8 / 2 / 12
12,253
817
26,322
9,527
5,085
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
104
19
Kills
27
27
Deaths
19
42
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Bäckman
Cabrakan
3
4
16
2.75
L
Merlin
HeyxChris
Merlin
5
4
7
2.13
W
Awilix
2
3
20
4
W
Tyr
4
5
15
2.3
L
Sun Wukong
LagerTv
Sun Wukong
2
5
8
1.2
L
Ao Kuang
Layall
Ao Kuang
5
7
8
1.29
L
Nemesis
Majdalamus
Nemesis
2
6
13
1.42
L
Jormungandr
Nattoushkaya
Jormungandr
5
5
6
1.6
W
Thanatos
Nijimura
Thanatos
10
5
14
3.4
W
Sol
Nonedo
Sol
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,940
Damage
90,219
100,279
Taken
91,704
78,551
Mitigated
82,957
32,397
Healing
34,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Bäckman
Cabrakan
10,471
762
2,484
3,891
23,078
32,067
736
11,177
11,901
22,559
0
L
Merlin
HeyxChris
Merlin
24,254
2,497
2,921
2,485
12,963
6,850
1,022
3,606
9,357
47,302
0
W
Awilix
16,217
4,991
2,747
3,734
17,708
9,192
1,996
10,270
7,438
0
39,199
W
Tyr
14,999
3,097
2,515
5,388
24,936
27,725
360
11,987
12,081
0
27,799
L
Sun Wukong
LagerTv
Sun Wukong
10,607
1,680
1,525
1,956
16,904
10,262
980
7,563
9,341
0
23,396
L
Ao Kuang
Layall
Ao Kuang
8,771
2,983
3,746
5,593
20,056
11,818
738
6,142
13,914
13,159
0
L
Nemesis
Majdalamus
Nemesis
8,755
2,859
934
7,882
27,382
15,043
233
9,929
17,453
0
12,215
L
Jormungandr
Nattoushkaya
Jormungandr
17,553
1,837
1,893
3,462
22,974
34,578
78
9,553
13,421
38,953
0
W
Thanatos
Nijimura
Thanatos
22,210
5,076
1,113
9,050
16,455
8,888
1,144
11,036
5,419
0
32,404
W
Sol
Nonedo
Sol
26,322
5,883
1,666
1,835
9,527
5,085
3,341
6,108
3,419
52,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,617
Gold Earned
58,057
142
Minions Killed
160
0
Camps Cleared
0
1,377,700
Distance Traveled
1,469,652
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,199
747
19
1
0
267,921
1
L
Merlin
11,113
741
60
4
0
259,882
4
W
Awilix
10,904
727
23
2
0
334,125
1
W
Tyr
11,380
759
24
2
0
293,958
1
L
Sun Wukong
9,638
643
25
2
0
286,742
1
L
Ao Kuang
11,134
742
16
1
0
256,892
0
L
Nemesis
9,674
645
4
0
0
290,848
0
L
Jormungandr
11,058
737
37
2
0
283,336
1
W
Thanatos
12,321
821
19
1
0
279,101
2
W
Sol
12,253
817
75
5
0
294,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role